Where Are My Pets?

Share Collapse

Author Comments

Where Are My Pets? is a logic puzzle game about finding the location of your pets and other objects. Each room has several possible objects and you have to decide which objects are actually in that room. You will be given some clues that show the relation between two objects. Example: The blue cat is in the room above the room where the red owl is in.

You can remove objects that don't match the clues by clicking the X button. You can also use right click to remove objects by enabling this option in pause menu. In hard mode, you can't remove objects at all.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Now this is a fun game. I played this on another website, but since I found it here, I might as well say something about it. It's bloody fun. There's a lot of levels, this is a fun take on these kind of puzzles, and the theme is good too. Nice job, mate.

Very fun! I approve much!

An interesting puzzle game. Took a little bit of time to get a grip of how the game works, but its pretty much smooth sailing from then. The art is nice, the music is mediocre, and a decent puzzle game. After a while it does get a little boring, but would be challenging for young children (in a good way).

Very fun! I wish that the X was further from the picture, because I've accidentally hit the X instead of an animal more times than I'd like to count. Besides that the main complaint I have is that it's easy, though that isn't inherently bad.

First off, fun game and GREAT concept! I enjoyed playing this. I especially like how the clues are very clear and easy to understand at a glance.
With that said, I have some positive criticism to make.

First and foremost, the random generation of the puzzles does not work well.
I understand this adds some re playability and that, without it, game overs would be essentially pointless, but in practice this results in the game becoming easier the more you progress, and here's why.

Anything other than adjacent and unknown distance clues are almost always immediatly solvable, as more often than not game doesn't place any pieces matching these clues, other than the correct answer.
This made it so than in the first few levels I had to do a bit of thinking, while later I could simply instantly solve several 2-3 distance or the multiple room "+" clues and breeze through the rest of the puzzle with very minimal thought. A couple possible fixes for this occur to me:

- No random generation AKA designing each of the levels (as mentioned this would make game overs pointless and simple trial and you could just force your way with trial and error, but I think anybody playing this type of game would want not to cheat it, although this is still an issue, I would leave game overs in the game to disincentivise this).

- A better algorithm for generating puzzles and clues that takes into consideration what's mensioned above by adding required conditions varying with the level, or something like that.

Something else that could help with this issue by adding a lot of depth to the puzzles is adding column and row clues to the mix, for example "X is 2 rows above Y" or "X is 2 columns to the right of Y", it is much harder to pinpoint a location with this information, forcing you to use other clues in conjunction. This could make the game immensely more complex.

I would also like to mention a much smaller issue, later on and in puzzles with multiple pets in the same room I have trouble telling which pets have already been discovered at a glance, perhaps besides getting bigger when discovered, changing the color of the outline as well would help.

That's all she wrote, cheers!

Credits & Info

4.01 / 5.00

Jul 13, 2018
6:11 AM EDT
Puzzles - Other