Dungeon Grove

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Floor 2 5 Points

Reach the second floor!

Floor 5 10 Points

Reach the fifth floor!

Floor 7 25 Points

Get to the seventh floor!

Floor 10 50 Points

Reach floor 10...

Floor 20 100 Points

Reach floor 20!

Author Comments

Rogue-like, top down dungeon crawler and heavily inspired by The Bindings of Isaac.

Shortcut, M to mute all sounds

update 17-7: money bug fix; enemies more challenging later; medals; bought weapons more powerful;

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Great game, challenging medals - I got to level 20 and yet didn't unlock the medal. Any ideas...?

First time playing. Money still disappears at random. Lost progress two times cause an enemy got stuck outside of map so projectiles wasn't able to reach (top of the screen, could see a shadow jumping around). Didn't know about the "restart level" in the option menu so I refreshed the page - progress gone and was close to floor 20 so..yeah... -_- Hard to see where you're aiming at times cause the crosshair is black and so are the enemies. Nah, this was more frustrating than fun to play. Graphics and athmospehere were good though (haven't played The Binding Of Isaac, so I have nothing to compare too).

If I scroll down taking my mouse off screen, I can move, but no longer attack

I have to constantly refresh to use the items :(

Was wondering what use the money was until I ran into the first upgrade, and after that I started collecting money, for when I'd need it... but it seems to disappear at random intervals. After a certain amount? After a certain level? After a certain amount of levels? is this intentional...? Wish there was some form of Continue, too, when you die. Maybe one you could upgrade for. Buy yourself a checkpoint or a restart with a hundred coins, for example. Some kind of limited safety net at least. I like simplicity, so this is the right kind of dungeon for me, though just hitting the wrong room it's all too easy to loose all your progress in just one swoop.

Otherwise good game! Simple but with appreciated variation with enemies, an almost comical whirl transition between levels, smooth controls... just need to polish the reward and grind mechanics a bit IMO. Also the spikes: maybe not visible enough...


Credits & Info

2.94 / 5.00

Jul 12, 2018
1:57 PM EDT
Adventure - Other