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Author Comments

This game was made in 48 hours during Alakajam.
This is my first game for GameAMonth, where I'll make a game every month for an entire year!


WASD to walk
SHIFT to run
R to reload

Lead Programmer Ibotje
Art and some Code Papercookies
Music Kevin MacLeod

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Nothing too special,although it is made in 48 hours so extra credit.But keep going.

Pretty good! I love the cartoony aesthetic and the elevator system, although I would like it if the movement while running was faster, it feels like I'm walking. I enjoyed it nevertheless.

PaperCookies responds:

Thanks for trying it out, I'm glad you enjoyed it! I definitely agree on that point, I'll remember it for future games. :)

I can't enjoy a game that crashes my web browser, regardless of what one I use, as well as slows my computer to a stop, every time I try to open it. :|

PaperCookies responds:

Hey, sorry to hear that. The game might be too taxing for your pc, sorry!

Shooting things was fun.
Really liked the elevator like mechanic.

Movement way too slow. Running feels like walking
Camera seems a bit off. sometimes it does a 180 and I see upside down and can't get back.
This prevents me from continuing the game.

There is no full screen button on Opera, I think there should be , as I can see "... use onl" so there should normaly be an "y."

Cant barely play now, as rotating, requiers me to take my mouse out, move it down or up around the screen and enter again on the other side.

Game seems to work propperly though, and quite smoothly. You might want to mention you get a refill of ammo every x (3?) levels

PaperCookies responds:

Yeah, I'm still figuring out how this whole WebGL export stuff so a bit got cut off. I'll check if i can get it fixed.

On the mouse not locking, that seems to be an Opera issue I think. I'll look into it, but for now I recommend playing it on Chrome.

Thanks for trying it out! :)

Credits & Info

2.64 / 5.00

Jun 24, 2018
5:09 PM EDT