beaten the 5th level. didn't receive medal
also, doesn't it bother you that barely anyone has any medals from this game?
It might be because it's either too hard, or too badly done
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**CONTROLS**
ARROWS or AD - move platform
SPACE - activate equipment
LEFT CTRL - respawn the ball
P - pause/resume
M - mute/unmute
ESC - return to the previous scene
PLEASE LET ME KNOW OF ANY BUG YOU FOUND
**DESCRIPTION**
Race against time to destroy all the blocks in 3 different game styles. A tribute to a great classic of the games.
**FUTURE**
- Special double score multiplier;
- More Levels;
- More Blocks;
**ANDROID**
I've also developed this game for Android, you can download it here:
https://play.google.com/store/apps/details?id=com.NivelHard.BlocksArmageddon
beaten the 5th level. didn't receive medal
also, doesn't it bother you that barely anyone has any medals from this game?
It might be because it's either too hard, or too badly done
At L05 the screen shifts up and I can only see half the blocks... Otherwise the start of a good challenging game
okay, so it's a Breakout/Arkanoid clone, but instead of being solid blocks we've got transparent squares, occasionally giant triangles, a few rather obnoxious obstacles (red X blocks, freeze rays, clock-killing beams, and even timed block shields), and one whopper of a boss in campaign mode.
well, while i do appreciate knowing how many hits each block does have left, i feel the multiplier on the ball speeds it up way to fast. secondly, i noted that when i finished a Quick Game, it automatically unlocked all of the levels in Campaign Mode. if this was purposeful, then go right ahead, but i do find it rather strange. next, although i think i perceive the function Zen Mode, i ultimately fail to see its usefulness in the grand scheme of the game.
as you may well already know, the game is quite buggy: coming back from the game screen to the menu screen or the in-between menus, i often find that the buttons have lost letters. sometimes the buttons have disappeared entirely. i did refresh, close, restart, etc and come back, but problems did seem to persist. sometimes the game itself had forgotten my progress: not sure what that was about either. that's in addition to the ball often getting stuck in between blocks in the playing field (probably the most common error).
also, it kinda detracts from the experience when you also seem to only have half the playing field, but in reality, the ball is stuck bouncing "above" the playing field like it does in that one campaign stage.
lastly, not sure why you decided to make all of the medals secret medals. obviously some of them are going to be stage medals, score related medals, star related medals, max upgrades, and then some, but i thought it was a majorly strange way to list them all. just things to consider for your next release.
First, thank you for your time writing down this huge feedback, now let's get to it.
"i feel the multiplier on the ball speeds it up way to fast" it was a pain in the ass to balance the speed and for some people is still to fast, for other is not fast enough. I tried my best to make everyone happy, but you know...
"Zen Mode, i ultimately fail to see its usefulness in the grand scheme of the game" this game also has an Android version. I design it as an Android casual game, so the Zen mode would be a no commitment kind of game. Then I port it to Newgrounds and I left it thinking maybe someone would like.
"when i finished a Quick Game, it automatically unlocked all of the levels in Campaign Mode" that's a hell of a bug that went unnoticed to me up to now.
"as you may well already know, the game is quite buggy" YES.
"not sure why you decided to make all of the medals secret medals" because I'm a dingus. No excuse for that one. I don't even know if I can revert it.
Edit: Turn out I can make change the medals to not secret, so I did change!
it was great but when I play zen mode and got to the triangles the ball kept getting stuck in them
you called?
( nice game)