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10th Level 5 Points

Finish the 10th Level

11th Level 5 Points

Finish the 11th Level

12th Level 5 Points

Finish the 12th Level

13th Level 5 Points

Finish the 13th Level

14th Level 5 Points

Finish the 14th Level

3rd Level 5 Points

Finish the 3rd Level

4th Level 5 Points

Finish the 4th Level

5th Level 5 Points

Finish the 5th Level

6th Level 5 Points

Finish the 6th Level

7th Level 5 Points

Finish the 7th Level

8th Level 5 Points

Finish the 8th Level

9th Level 5 Points

Finish the 9th Level

10th Level - 3 Stars 10 Points

Finish the 10th Level with 3 Stars

11th Level - 3 Stars 10 Points

Finish the 11th Level with 3 Stars

12th Level - 3 Stars 0 Points

Finish the 12th Level with 3 Stars

13th Level - 3 Stars 0 Points

Finish the 13th Level with 3 Stars

14th Level - 3 Stars 0 Points

Finish the 14th Level with 3 Stars

1st Level - 3 Stars 10 Points

Finish the 1st Level with 3 Stars

2nd Level - 3 Stars 10 Points

Finish the 2nd Level with 3 Stars

3rd Level - 3 Stars 10 Points

Finish the 3rd Level with 3 Stars

4th Level - 3 Stars 10 Points

Finish the 4th Level with 3 Stars

5th Level - 3 Stars 10 Points

Finish the 5th Level with 3 Stars

6th Level - 3 Stars 0 Points

Finish the 6th Level with 3 Stars

7th Level - 3 Stars 10 Points

Finish the 7th Level with 3 Stars

8th Level - 3 Stars 10 Points

Finish the 8th Level with 3 Stars

9th Level - 3 Stars 0 Points

Finish the 9th Level with 3 Stars

Secret Medal ????? Points

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Secret Medal ????? Points

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Author Comments

**CONTROLS**
ARROWS or AD - move platform
SPACE - activate equipment
LEFT CTRL - respawn the ball
P - pause/resume
M - mute/unmute
ESC - return to the previous scene

PLEASE LET ME KNOW OF ANY BUG YOU FOUND

**DESCRIPTION**
Race against time to destroy all the blocks in 3 different game styles. A tribute to a great classic of the games.

**FUTURE**
- Special double score multiplier;
- More Levels;
- More Blocks;

**ANDROID**
I've also developed this game for Android, you can download it here:
https://play.google.com/store/apps/details?id=com.NivelHard.BlocksArmageddon

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okay, so it's a Breakout/Arkanoid clone, but instead of being solid blocks we've got transparent squares, occasionally giant triangles, a few rather obnoxious obstacles (red X blocks, freeze rays, clock-killing beams, and even timed block shields), and one whopper of a boss in campaign mode.

well, while i do appreciate knowing how many hits each block does have left, i feel the multiplier on the ball speeds it up way to fast. secondly, i noted that when i finished a Quick Game, it automatically unlocked all of the levels in Campaign Mode. if this was purposeful, then go right ahead, but i do find it rather strange. next, although i think i perceive the function Zen Mode, i ultimately fail to see its usefulness in the grand scheme of the game.

as you may well already know, the game is quite buggy: coming back from the game screen to the menu screen or the in-between menus, i often find that the buttons have lost letters. sometimes the buttons have disappeared entirely. i did refresh, close, restart, etc and come back, but problems did seem to persist. sometimes the game itself had forgotten my progress: not sure what that was about either. that's in addition to the ball often getting stuck in between blocks in the playing field (probably the most common error).

also, it kinda detracts from the experience when you also seem to only have half the playing field, but in reality, the ball is stuck bouncing "above" the playing field like it does in that one campaign stage.

lastly, not sure why you decided to make all of the medals secret medals. obviously some of them are going to be stage medals, score related medals, star related medals, max upgrades, and then some, but i thought it was a majorly strange way to list them all. just things to consider for your next release.

ArthurBOliveira responds:

First, thank you for your time writing down this huge feedback, now let's get to it.

"i feel the multiplier on the ball speeds it up way to fast" it was a pain in the ass to balance the speed and for some people is still to fast, for other is not fast enough. I tried my best to make everyone happy, but you know...

"Zen Mode, i ultimately fail to see its usefulness in the grand scheme of the game" this game also has an Android version. I design it as an Android casual game, so the Zen mode would be a no commitment kind of game. Then I port it to Newgrounds and I left it thinking maybe someone would like.

"when i finished a Quick Game, it automatically unlocked all of the levels in Campaign Mode" that's a hell of a bug that went unnoticed to me up to now.

"as you may well already know, the game is quite buggy" YES.

"not sure why you decided to make all of the medals secret medals" because I'm a dingus. No excuse for that one. I don't even know if I can revert it.

Edit: Turn out I can make change the medals to not secret, so I did change!

it was great but when I play zen mode and got to the triangles the ball kept getting stuck in them

you called?

( nice game)

ArthurBOliveira responds:

well well well...

Look who finally show up!

(Thanks!)

Visually it looks nice but controls don't feel good, the ball moves way too fast and the paddle too slow. Controls are everything in these types of games improve that and it'd be a 4 easy for me.

Kind of feels like just another pong. And the ball is uncomfortably fast.

Credits & Info

Views
6,069
Faves:
16
Votes
256
Score
3.22 / 5.00

Uploaded
Jun 9, 2018
6:08 PM EDT
Genre
Action - Other
Tags