Red tanks can take 2 hits and deal 1 damage.
Pink tanks are faster, can take 3 hits and deal 1 damage.
Bosses are slower, but can take 20 hits and deal 5 damage.
The goal is to survive as long as you can.
Controls:
WASD - Move
Spacebar - Shoot
Powerups get picked up automatically.
Credits (all music and sound effects are safe from copyright):
AlphaDream - In the Final (Mario&Luigi: Bowser's Inside Story)
Nintendo - Powerup spawn and pickup sound
Undertale (Toby Fox) - ''Enemy Approaching'' and ''Determination''
Untold Journey - The Pirate King
Update log:
2 June 2018 - v1 released. Base game with a single boss added.
2 June 2018 - v2 released. Added music, a new boss, powerups, sound effects.
3 June 2-18 - v2.1 released. Added improved animations, more random powerup spawns, a few balance changes.
Added a new Game Over sound (credits to Toby Fox). Greatly improved all graphics.
Added a new powerup - Black Bomb. Destroys all enemies on screen.
Added difficulties.
5 June 2018 - Patched a bug where bullets would pierce enemies on the left side, but not on the right side. Bullets don't pierce any longer.
5 July 2020 - Made the code a little bit tidier overall. The game is possibly more stable and has less bugs.
Balance changes:
3 June 2018:
Reduced the spawn timer of all enemies by 0.5 seconds.
Increased the spawn rate of all powerups and randomized them more.
Increased the health of all bosses by 2 HP.
Reduced the extra HP of Green Heart by 1.
Reduced the extra fire rate of Orange Flame by 0.07 seconds.
5 July 2020:
Increased the extra fire rate of Orange Flame by 0.05 seconds.
Reduced difficulty across the board (spawn rates and enemy movement speed).