MS Paint graphics is never a good idea. There should be more goals to achieve and actions to perform. You should include more music choices and sound effects. This game feels unfinished.
Controls are explained in-game.
In this Chapter, you are a little child who is afraid of the dark. Suddenly, you see a monster. You pretend it's not there, but it doesn't leave. Shining your light, it leaves. And so, the game begins...
How it ends is up to you...
MS Paint graphics is never a good idea. There should be more goals to achieve and actions to perform. You should include more music choices and sound effects. This game feels unfinished.
Of course. This chapter is pretty much a demo, but I need time to update this with Chapter 2's release. Please PM me about some ideas for actions and goals you have.
This five nights at MSPaint is really boring and the graphics are terrible.
You just have to click the left and right mouse button everytime some two red dots appear for like 3 minutes, so boring and unimaginative.
>Gotta blam
>Sorry for your loss
A. I'll try and improve this chapter with the release of Chapter 2!
B. THIS IS NOT A FNAF FANGAME. THIS IS NOT MEANT TO RELATE TO FIVE NIGHTS AT FREDDY'S IN ANY WAY, SHAPE OR FORM.
There isn't much to this, but all the controls function as intended so it gets a bare pass. The battery life is long enough to have no concerns with lasting the night, and it's good programming to have it as it's own resource stat. Staring at the same green wall and two door frames for 3 minutes got bland quickly, maybe try something decorating the wall. As a way to distract the user from focusing, maybe have little effects or something pop up now and then to draw the eye away from the threat area.
Sound wise, the creaky door got monotonous and didn't quite have the ominous feel it should. Maybe a variety of sounds: squeaking floorboard, door, ghostly wind.
You have all the functional basics here, next thing is to take it a step further to really involve the user.
Thank you for your recommendations! I'm inspired by theMeatly (not story wise) to update every previous chapter with every new chapter release. I'll alert you of when Chapter 2 is under construction.