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Zap Herder

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Made in 48 hours by @foolmoron for Ludum Dare 41
https://ldjam.com/events/ludum-dare/41/zap-herder

An electrified arcade highscore game mixing the totally incompatible genres of snake-like action with turn-based movement and uncontrollable randomness!

WARNING: The web version is slow for the first few clicks, but it becomes smooth after that. Download the desktop version for better performance, although the game is known to crash on exit...

Made as an learning exercise for Unity 2018's new entity component system and threaded job scheduler. Each of the 20,000 dots on the screen are real, individually processed entities that are updated every frame at (hopefully) 60fps. The lightning path is calculated based on the actual positions of the dots each frame.

CLICK/TAP to ZAP and mark the dots along your path as zapped

GET POINTS based on how many dots you zapped, plus bonus multipliers

HIGHSCORE for a fleeting sense of accomplishment

BONUSES
The multipliers that pop up are based on the following actions:
Quick Click - move in a short amount of time after stopping
Gotta Go Fast - move instantly after stopping
Long Distance - make a long movement
Sharpshooter - make a super long movement
Risky - touch 1 zap that has already been zapped while moving (mostly random)
Wow - capture a good amount of unmarked zaps when you die
Glorious - capture a ton of unmarked zaps when you die in a blaze of glory

DOWNLOAD DESKTOP VERSIONS ON ITCH: https://foolmoron.itch.io/zap-herder
SOURCE CODE : https://github.com/foolmoron/ZapHerder

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Looks cool, but is too incomprehensible.

Sometimes I can cross my trail, sometimes I can't. Is it random? Depends on color? Do I have to wait for right color? Sometimes the trail becomes invisible? Is it a bug? A feature? Is my graphics card too slow? (Doubt it). Nothing is clear about this game.

Foolmoron responds:

Incomprehensible is a good description :x

The desktop version has no inbuilt option to end the game. i had to go to the task manager to end the process.

So strange yet so intriguing. I still don't know how the high score is calculated, but mine is 151125. I probably abused a bug, but since the system is impossible to see through, I'm positive that it's legit.

Foolmoron responds:

That's a good score! It's all based on the number of dots you touched plus stacking a bunch of bonus multipliers from the bonus actions

crashes firefox latest version

Foolmoron responds:

use Chrome :D it's an experimental beta version of Unity

Not bad, took me 3 try's till i understood the concept Keep it up ;)