The Wanderer

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Author Comments

-Added to helping a survivor
-Fixed Survivors helped progress stats
-Added attack amounts before enemy hits based on your agility skill
-Fixed Critical hit perk (obtainable after fights)
-Added Caps amount in fights
-Adjusted the colour scheme
-Tweaked the exp target amount
-Improved the intelligence skill towards earning exp
-Exp gained from fights are tweaked and more connected with the intelligence skill

Play it on the go:
- Google Play: https://play.google.com/store/apps/details?id=com.JamieParish.TheWanderer

- iOS: https://itunes.apple.com/us/app/the-wanderer/id1365548683?platform=iphone&preserveScrollPosition=true#platform/iphone

Explore and survive the harsh wasteland searching for supplies and battling any unwanted visitors in this 'Text Based Adventure'.

Gather supplies from Canned Food to Rare Candy as well as improving your gear.

Trade your Caps with a local Merchant

Speculate on the supplies you have against the dangers of the wasteland

Fight off bandits in a stats based combat system

How many days can you last?

Good Luck Wanderer!

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My best record is 740 days

A fun game in general, some events could be added and bug/exploits fixed (if you spam the throw or sell you can go to -1 and all the bag upgrades are too easy to buy, they stay at the same price if you don't move, then you can go spam the dog to make money (on a side note, I think the dog should lose some hunger and thirst when it go search (more than when a day pass), It would be logical and make it less easy to spam) , I don't think a bag 5 upgrade costing 900 was intended ^^ ) but I really enjoyed playing it, you've had great idea : ) (sorry if I made an english mistake It's not my birth language).

To say the least, it needs a great deal of work across the board. There's not any real flavor text or lore, and these are absolutely vital elements of a text based RPG. The gameplay is standard attack/heal with few other options, and lacks any significant depth or skill component. The game as a whole seems to be built around random events that increment a set of variables, which can only really work when a great deal of thought has been put into balance. Because of this, the pay to win parts are especially glaring - I'm sorry, but attempting to wring significant profit out of your first one week code project is unrealistic, and making use of universally reviled strategies to try to do so is offputting.

This game definitely has potential, but it is still too early to judge. What bothers me the most is how off the numbers are. I managed to miss 3 times in a row once at 100% attack success, double misses are quite more common. Maybe just cap the hit chance at 95% and tell the truth. Also I think the progress is quite hard when changing the area, the increased risk is not worth the slightly increased loot in my oppinion - but maybe I didn't play long enough.

JmPrsh153 responds:

Thanks for the feedback, yeh i think theres a slight bug with the success rate as ive noticed this with the run away success rate too... 100% sometimes still brings you into a fight and it shouldnt so ill look over it :)

This is pretty cool. I'm wondering why the dog can't eat mutated food though. If you stumbled across some wasteland mutt that survived this long you'd think he's been eating whatever. Buddy, I've seen dogs eat some crazy stuff and shrug it off like nothing. If a human can choke it down, a dog is going to have no problem.

JmPrsh153 responds:

xD yeh i suppose... ill add it in the next update :D was keeping it simple for now i didnt want to add a radiation meter for the dog though which mutated food would do im guessing?

Credits & Info

3.27 / 5.00

Mar 27, 2018
12:12 PM EDT
Simulation - Other