The Wanderer

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-- WHAT'S NEW --
☢ Area 1 is bandit free
☢ Swimming through the river conditions tweaked
☢ The map now shows the bandit encounter chance
☢ Tweaked random encounter conditions
☢ Tweaked enemy encounter conditions
☢ Illness rating is now always updated - for example, if you were exploring and it took 6 days min. but half way through you became ill, it will increase the day required count, same as taking tablets reduces it back down to normal

Play it on the go:
- Google Play: https://play.google.com/store/apps/details?id=com.JamieParish.TheWanderer

- iOS: https://itunes.apple.com/us/app/the-wanderer/id1365548683?platform=iphone&preserveScrollPosition=true#platform/iphone

☢ Wander the harsh wasteland as one of the last remaining survivors searching for supplies and battling any unwanted visitors in this 'Fallout' inspired 'idle text-based post-apocalyptic adventure survival clicker' game.

☢ Gather supplies from Canned Food to Rare Candy as well as improving your gear.

☢ Trade your Caps with a local trader

☢ Speculate on the supplies you have against the dangers of the wasteland

☢ Increase your camp level and increase your overall storage capacity.

☢ Find all the missing Camper Van parts and use it to travel the world map a lot quicker

☢ Make tough decisions which could affect your Karma and leave you with the outcome

☢ Fight off bandits in a stats based combat system

☢ Tap Tap Tap away and see how many days can you last?

☢ Good Luck Wanderer!

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Sadly can't play the game. It just stays in the character creation screen, only thing i can click is fullscreen, also pressing esc when not in full greyscreens the game Tried using Firefox and Chrome. Thanks for the fix, the game is working now.

JmPrsh153 responds:

Hey there should be a fix up and running now. Please let me know if this happens still.

My best record is 740 days

A fun game in general, some events could be added and bug/exploits fixed (if you spam the throw or sell you can go to -1 and all the bag upgrades are too easy to buy, they stay at the same price if you don't move, then you can go spam the dog to make money (on a side note, I think the dog should lose some hunger and thirst when it go search (more than when a day pass), It would be logical and make it less easy to spam) , I don't think a bag 5 upgrade costing 900 was intended ^^ ) but I really enjoyed playing it, you've had great idea : ) (sorry if I made an english mistake It's not my birth language).

To say the least, it needs a great deal of work across the board. There's not any real flavor text or lore, and these are absolutely vital elements of a text based RPG. The gameplay is standard attack/heal with few other options, and lacks any significant depth or skill component. The game as a whole seems to be built around random events that increment a set of variables, which can only really work when a great deal of thought has been put into balance. Because of this, the pay to win parts are especially glaring - I'm sorry, but attempting to wring significant profit out of your first one week code project is unrealistic, and making use of universally reviled strategies to try to do so is offputting.

This game definitely has potential, but it is still too early to judge. What bothers me the most is how off the numbers are. I managed to miss 3 times in a row once at 100% attack success, double misses are quite more common. Maybe just cap the hit chance at 95% and tell the truth. Also I think the progress is quite hard when changing the area, the increased risk is not worth the slightly increased loot in my oppinion - but maybe I didn't play long enough.

JmPrsh153 responds:

Thanks for the feedback, yeh i think theres a slight bug with the success rate as ive noticed this with the run away success rate too... 100% sometimes still brings you into a fight and it shouldnt so ill look over it :)

Credits & Info

3.26 / 5.00

Mar 27, 2018
12:12 PM EDT
Simulation - Other