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Slugs have stolen the world's supply of shiny diamonds! It's time for a hero to take them back.
You are that hero. You are ... CAT BANDIT.
Break into every last room of Slug Bank, and steal the diamonds back! Do you have what it takes to become a world-class thief?
Instructions
Arrow Keys: Move
Z: Dash
Level Challenges:
1. Nab the diamond and get to the exit!
2. Grab all the coins!
3. Don't break any vases!
4. Escape within the time limit!
5. Complete all four challenges in one run!
I like the simplicity. It's not to difficult or time-consuming but it does have obstacles and rewards and is challenging enough to be fun. I did enjoy the music a ton, it was actually my favorite part of this game. Despite that it is pretty bland as well, I enjoyed it but it's one of those types games you see a lot.
The early part of the game is definitely a little too easy, in hindsight. I'll be sure to pay a little more attention to the difficulty scaling on my next level-to-level game. I'm glad that you liked the music.
You're not the first to ask me that, actually! I called it Cat Bandit because there are a ton of games already released called Cat Burglar. Not to mention that bandits just ... sound faster than burglars? :P
Addicting.
This is the perfect mix of adorable and frustrating, to make a wonderful blend of satisfying. Continuously makes you want to try harder to succeed.
Good game!
I like the simple pixelated art style, which is reminiscent of retro games. I like the idea, it's just the execution of the ideas that's not very good. First of all, The gameplay gets a bit bland after a while. It would have been more fun if you kept adding in new challenges every few levels. Second of all, the difficulty. I had a hard time getting past level 13, because it was the first level with guards, and there were three of them. In your future games, try to make less difficulty spikes. Third, music. This one isn't as much of a problem as the others, but I thought I'd add it anyway.I really liked the music in the menu, so I wanted to hear more of it. But, when I got into the levels, there was no music. Two things. One: add music to the levels. 2: I suggest you make different music for when you're getting to the diamond and when you have to run. 3: Maybe change up the music every few levels so it doesn't get boring. All in all, it's a good concept, but it's lacking in a few areas. 3.5 stars. Sorry for the long, boring and word-heavy review. I hope you find this helpful. Thanks for reading! ;D
I see where you're coming from when it comes to level progression, now that you mention it. The first 10 levels are meant to teach the player to avoid vases, go quickly, grab coins, snag the diamond and run for the exit, but I probably could have taught those mechanics a little quicker and gone straight to the fun stuff right away. The fun stuff being slugs and turrets, of course. ;P
That's definitely a result of creating the levels as I went along, instead of making a proper design document before starting work on the code. By the time I had incorporated slugs and turrets, which contribute the most to speedrunning-goodness and the challenge of the game, I'd already created most of the levels, and (perhaps wrongly) decided to keep the game progression the same to avoid having to recreate all the levels.
Next time I make a game which relies so heavily on enemy behavior, I'll be sure to create the objects, try them out with players in a playtesting environment, and build levels from the ground up based on what works.
As for your feedback about music, I tend to agree as well. It's a tough balance to strike when it comes to the amount of music in a game. Too much becomes repetitive, but not enough makes the game feel empty. I'm yet to hit that balance, but I'll do my best to include a little more music in my next game!
Thanks again for playing, and I really do appreciate the feedback! :)
PS: If you beat level 30, you'll find that Bandit Mode might add a little more challenge to those early levels. ;)
I'd considered adding a timer, but it made the UI a little busy. Guess I should have kept it after all! Thanks so much for playing, and thanks for the feedback. I really appreciate it. :)