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Cards Craze

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High Scores

Highscores
1. robbo420 23,515
2. vkalishnikov3 19,983
3. JasonClow 17,842
4. gdstudios 17,583
5. sexysmurf 15,618
6. jhohensee24 15,162
7. Susana13 13,761
8. Mathiu 12,618
9. markdbomb 10,926
10. ignie 9,122
11. alter-gamer 8,380
12. Substance911 6,995
13. onlineIndiangames 2,376
14. LexRodent 50
15. wismty 0

Author Comments

Click the cards from the table to draw them to your Card Tray. You have 2 trays which are shown at the bottom. You can either click a card with values just above the value of the cards in your trays or a card with value just below the values of your cards.

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Not a bad little game. Had to work out what to do for myself as description isn't as clear as it could be, although once i started playng it made more sense. GFX are fine for the game, after all it's cards so not expecting Grand Turisomo quality or anything. Music is ok too although does get somewhat repetitive after a while. But yes I quite enjoyed this. Good work.

I know how hard it is to make a card game with any software, and I am glad you have been able to and you had the chance to publish it and show us what you've been working so hard on. However, there are some things to consider for this game.

- While the color set for cards is cute and varied, I am unsure of wether they serve any purpose rather than aesthetics. If it doesn't already, you should include bonus points for following a pattern like same colors or alternating. If it does already, you should specify so in the HELP.

- The music is too loud. For a game like this in which the music is just ambient, it should be as soft and soothing as possible when it comes to volume. As well, I didn't feel it matches the theme of the game, so maybe work on that further on, but not essential to this game. Volume, though, was really off-putting.

- After a while it becomes repetitive and not very challenging. The mechanics are really simple, of course, but that's no excuse to make the game pan out for too long doing the exact same things. Look for Mahjong games that structure the tiles in different ways to keep the players interested in the game. Use examples to create your own.

I believe you are in the right path, and hope this advice can help you become a better game designer/developer. Keep up the hard work!

Credits & Info

Views
1,496
Faves:
4
Votes
89
Score
2.87 / 5.00

Uploaded
Mar 6, 2018
6:41 AM EST