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A rhythm platformer game that is meant to be blind accessible. This is a test of concept level to see if sighted users will tolerate not being able to see the floor. Music is used with permission of Damjan Mravunac.
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it's aight
om so i like the concept and all but the ball goes to quick it should go behind the piano
I just updated the tutorial to make it more interactive. I'm not sure if that will help. I'll consider having the ball jump after the piano plays. Right now I like the concept of having to jump in time with the piano, especially when I add other features like double jump or ducking. But I'll fiddle around with it and see what others think. Thanks for the suggestion. :)
It's a good concept and I like the music but I don't understand how you're supposed to jump over a gap you don't see. Maybe it has to deal with the change in music but it would be nice if you could make that clearer and have the platform fade away at different times instead of having nothing there.
Do I need to improve the tutorial? I thought I made it pretty clear the piano playing was your jump cue. What can I improve in the tutorial so it is more clear?
Basically I want to create awareness that blind people want to play games too and it's not that difficult to do. By using audio cues, you can time your jumps to the piano and jump the gaps without seeing them. No sight is needed at all to pass the level. You can use the jump sound to help gauge on whether you jumped too early or too late based on the piano.