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Author Comments

Set the machine to the specified code. The dials, levers, switches and the buttons on the right control the displayed number.

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This is good. It's actually pretty addictive, and by using the same technique as mentioned below, the game was pretty simple. I like the minimalist graphics. Kind of felt like I was trying to unlock code boxes.

But.... er... how long does the game go on? I played all the way up the the 40-click squares, and it never got any more difficult. Just... tedious. Click click click click click click click. And if you accidentally pass a number you need, at that point it's 39 more clicks to get back to it... Not only that, but the game doesn't save, so when I reloaded the window... reset. All those clicks lost.

Honestly, I like the concept and I enjoyed playing. But without any variation and a mounting marathon of clicks, is the game suitable for more than 30 levels?

Warbeard responds:

Thank you for taking the time to play! You got far. Any ideas for additional difficulties at higher levels?

About all the clicks->I would never make an annoying feature like that! Sorry, it wasn't clear but the white round buttons turn their respective devices in the opposite direction.

Levels are Base-based. You start on base 2 with 1-3 dials. The next box adds 1-3 more dials to a max of 6. When you go over 6, it adds one to Base and sets the dials to 1.

Set it to zero and work highest dial first

Warbeard responds:

Yes and then you can count the clicks. You start on base 2 or binary code. 10101010 only. Base 10 is the normal counting system. If the base was 10 each switch would merely change one digit in a long number. Like 900... click 800... click 700... click another one... 1700 click... 2700 etc...

The readout is in Base10.

Credits & Info

2.69 / 5.00

Feb 2, 2018
5:50 PM EST