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Wheel Land

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Author Comments

The sequel to Please the Wheel. Help Little Wheel journey through open 2D environments, defeat enemies and rescue his sister, Wheelona.

================= Update 8/1 =====================
> The first cutscene gives more details on the story and objective
> Dash ability has been improved
> Enemy animations

==========Upgrades from previous installment===========
> Better movement: Adds Wall jump and climb, double jump,
ground pound and dash.
> Added combat mechanics: Ground pound or dash while
falling to kill enemies
> More collectibles
> Open-world levels: Levels are't straight
> Level selection
> Bonus worlds
> And... A story that will catch your heart!


The fangs work like moons from Odyssey. You need 15 fangs to enter McTrucker's castle. You can get more and unlock more levels, like chocolate isle!

There are a lot of secrets, and I mean a lot!

Please leave a review! It really helps me make better games! With the advise on the previous game, I was able to make a better one. The more suggestions, the better! Also tell me what you liked, so I can work more on that too!


PS. If it's a little thing that you think should be fixed or adjusted, like the sound or something, leve a comment and I will fix it!

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alot of effort in this i can see but the final boss is just stupid and the game reloads fangs when you die so i didnt even see all of the worlds but well done 3 star

Artistical this is crap but it was really fun playing it. You did a lot of work with this one. I mean, story, map, health replenish, collectables. Good job!

Pretty cool, nice controls. Though i would make the dash a double tap. Levels are cool, they have an open world feel like Mario Odyssey. Its not bad

YOU GOT A FAAAAANG! It's not awful, lol. Keep working on it! There are a bunch of glitches, such as being able to collect items multiple times (unless that's intended), and getting hit after entering a new stage with low life deletes the character sprite but doesn't reset the stage. I'd recommend making the enemies shoot more consistently and making their shots easier to dodge, and making the dash ability work with a keypress instead of a key release.

Anyways, overall, I think you have a ton of potential as a game dev!

TALGames responds:

Thanks a lot!
In a few minutes I'll upload an update, fixing the issues.
The dash works now like you said.
I added little animations to the enemies before they fire. And they shoot every 5 secs instead of 2. Oh and I changed the pistol, for a shotgun.
And yes, some fangs never disappear. It's for the people who spend 5 minutes on a game. So when they find out a way to exploit the Fangs needed to unlock levels, they get to see the end.

But yeah, thats really a bummer in online game making. You cant make a complex game, or else it'll go unnoticed.

Credits & Info

2.54 / 5.00

Jan 6, 2018
10:47 AM EST