Very simple, but sometimes that's all a game needs to be.
The big docker of points is that this is a very bare-bones presentation. As others have mentioned, there's a lack of music. But there's also no sound, at all! Sound effects can be satisfying in themselves - clicking a chip could have a clack sound as it gets wizzed off the screen. Every 10th chip could have a special sound and have an extra sparky effect or something. The menu and instructions are basic and without animation, the start button doesn't highlight or anything when moused over or clicked...
It's functional, but not stylized. Which doesn't make it bad, but gamers are going to want some flash and bang. I suspect that the author understands this, though, and this was simply a quick project that couldn't get more time. I just want to be fair in my assessment >_<
I hope to see more games!
Thank you for honest review. This bare-bones simple game was started in August 2017 in a splash of creativity, and since then was a part of a growing unfinished ideas collection... At the end of the year I decided to submit something (there was an art submission, but I'm not scouted, so it's not really visible), so the year wouldn't be empty, and as you can see - I failed to release it in 2017. Actually finishing something (even in this state) is way harder than starting a new idea from scratch to me. No music was a deliberate decision, since the game is not stylized enough for me to select an appropriate music to match, and even putting something random/generic would require volume controls/mute button. I admit that no sound effects is a defect/laziness thing though.
Anyway - this game was a message I'm still alive and kicking (at least in 2017), and miraculausly it wasn't blammed in its current state.
Glad to hear from you, wish you the best in 2018