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CORPORATE SALMON

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Flop to the top of a fishy financial escalator in Corporate Salmon!

Now available for mobile on the iOS App Store! https://itunes.apple.com/us/app/corporate-salmon/id1235847306?mt=8

Employees must collect coins, avoid slippery staff, pick up power-ups and jump on profit lines, all while leaping from step to step!

For those who fall off and get fired, they can visit Suit Yourself and grab something a little more stylish to return to work with.

Can you become the boss of Fall Street?

Controls are done with mouse clicks but the jump can be substituted out for spacebar if you want!

Game Design: Alex Johansson

Graphics Design: Katy Marshall

Music/Audio: Will Bedford

Check out the live action trailer for the project! https://www.youtube.com/watch?v=AKX1kku-XdQ

Grab the soundtrack here! http://music.willbedfordmusic.co.uk/album/corporate-salmon-ost

Let me know what you think about the project on Twitter! https://twitter.com/alexvscoding

Reviews


The game itself is somewhat fun. It's a bit hard at times, you need a lot of luck, but nothing that you can't overcome. You can either be promoted by making it to the top, or by filling the quota.

What bothers me the most is that whenever the game decides to promote your other games or the mobile version, you don't get the reward from that particular run. I have lost quite a bit of good runs this way.
When self-promotion is hindering the progress of a game, that makes me want to stop playing that game.


AlexVsCoding responds:

Huh! I haven't spotted that bug before, I'll give it another check over, really appreciate the spot if that is the case since that'll be affecting other platforms as well! Glad you enjoyed the game otherwise.


The gameplay is shallow and relies almost completly on luck. It's too difficult to control your salmon and escape the random collisions with other salmons. The advertisements to buy the game on mobile are annoying and the suits are barely inspiring.

The ending is interesting trough and worth seeing if one can endure the grinding required to get there. Me personally - I put on some audio lectures to listen, turned off sound on this page and kept on clicking until I completed the 10 floors.



Very hard. But I like it.



Amusing, but it wore thin fairly quickly. Seems to be more luck than skill.



Played this game on mobile, was surprised to find it here too. The game lacks depth so I lost interest pretty quick, but I love the whimsical aesthetic that coats the entire game. It's very satisfying and hilarious to flop around for a bit.


AlexVsCoding responds:

Thanks, appreciate your feedback! I am planning a couple of updates in the new year to add some more content to the project; things got pretty tight financially at the end of the project so I focused on having a polished finite experience. Keep an eye out for more stuff soon!

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Credits & Info

Views
11,191
Faves:
45
Votes
318
Score
3.39 / 5.00

Uploaded
Nov 22, 2017
8:41 AM EST
Genre
Action - Platformer - Hop and Bop
Tags