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Author Comments

"Round" - My first game

A Game that is Worth Playing
I promise.

For a great experience play in Full Screen!

I was a total beginner 2 months ago in Unity. No coding experience or any background related to games.

Hopefully, you will enjoy it and let me know what I should have improved.

"Press "O" inside game for controls"

Thank you!

Log in / sign up to vote & review!

The game is good, but when hit an obstacle and don't slow down you, the game says: ''No''. Nice job for first time

Good game for a first attempt. The physics were decent until you hit an obstacle, then they went a little weird, I like the clean feel of the graphics and sound (I think I've heard this song in a game before, not that this is a criticism- only so much good free music to go around), and the level design progresses well for level 2- I didn't get any further! Good luck for future projects.

RaduSR responds:

Thank you so much for your feedback. Just to let you know from level 3 starts the fun part. Use save/load system for easier gameplay. My next game will be available around end of January and I am sure you will love it !

the controls in this game suck they are to sensitive as i touch left and right and the ball automatically flies off the end of platform this game needs some serious work

RaduSR responds:

I'm sorry to hear that. The ball is meant to have weight.It's a metal ball so that's why it's not stopping immediately. After you bear that in mind you will like the game just like all other people.

There are many games with similar game play, but for your first game this is really well executed.

Here's an 'A' for putting in the effort to learn Unity and for making a game as clean as this one.
Also liked how the game responded in tight areas like when you could not get past obstacles or make a jump in time, it immediately triggered the end game sequence(sound).

I also noticed that the code generated was intelligent enough to know when the player was going to hit an obstacle or was in a path of a crash the sound began even before you came in contact.
(Which means that the computer knew very well that you would not make that jump.)hence - Intelligent.

The ball continues on for a few meters even after the game ends, which you can control- move and jump.This could be improved by disabling controls as soon as a contact is detected.
Games like this require an immediate reset, since it's an infinite runner kinda game.

The press O to display controls did not show anything, it just revealed part of it.
I've added a shared link where you might find what I'm talking about !


This problem might be because of the screen size you put in and the Users display settings i'm not too sure about it.But I hope you fix it.

I don't understand why would you make the ball go backwards when you press 'S', at first I thought it was some kind of breaking mechanism but it also went in reverse.
I'd prefer if it just breaks rather than also go backwards.

The number of obstacles remains the same throughout the game and only gets faster with the distance travelled - this needs some adjustment in such a way that the number of obstacles increase for certain blocks of distance travelled and the speed increases with equivalent distance.

Everything mentioned above was suggested only as an opinion that can help better the overall game play experience.

Well done on your game and Good Luck further!

RaduSR responds:

Thank you very much for taking the time and give me such an awesome feedback. I really appreciate it and I try to continuously improve.
The ball should freeze immediately after a collision, at least the code is like that. I will fix the screen size as soon as possible(thank you for noticing).
The ball can go backward because there are some areas where you have to go backward otherwise you are stuck.
Thank you again for your suggestion. I will keep them in mind for my next game!

not bad, a little hard for me but that a good idea for a game

RaduSR responds:

Thank you for your feedback. Try using the save/load ("k"/"l") system to make it easier!

Credits & Info

3.14 / 5.00

Nov 20, 2017
12:54 PM EST
  • Daily 5th Place November 22, 2017