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Author Comments

A little Pong game. :)

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The right paddle's speed is too similar to the balls speed, and with such huge paddles it makes the game much too difficult to win any points at all. The physics are a bit counter intuitive, although they make sense once you figure them out. The only good thing about this game is the art, which was done well, and the sound effects, which weren't the best but were sound effects just the same.

It's a good pong game, but the point system is off, as when I would hit the ball on the very tip of the paddle, it would give the AI a point

It was an OK game for me, because you designed it so that the comp tried to connect the ball only with the center of the bar so that the ball goes straight , any when it rushes to try to connect the ball when it on the other end that is the only time the ball touches some other point.
If you look closely the bar adjusts itself so very lightly such that it hits the center.
And you do not want this because every gamer demands a challenge, or just from my point of view.
You could also put in some difficulty levels where you increase the speed of the ball.
So the top and the bottom has some kind of invincible border i guess, I suggest you make it look like the ball travels to the very end and not be stopped or bounce off of an invincible wall.
To me it looked awkward.
Hope you fix all of it so the next time you make another game you could learn to make it better.
So remember, it's always an 'A' for effort !
Well done and Good Luck further buddy !

Nice, though the motion tracking is to good which made it very hard to win, Keep it up ;)


Credits & Info

2.37 / 5.00

Nov 12, 2017
12:32 AM EST