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Phase Socket

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Greetings awesome people of Newgrounds!


Phase Socket is a minimalistic puzzle game.
Part of the gameplay concerns finding out what you need to do, but there is some form of (abstract) in-game help, which you will most probably need.


I really hope you enjoy it, and would love some feedback!


P.S. If you are still lost, try keeping an eye on your score and the target score, located at the top of the screen ;)


UPDATE (2017.11.11):
Based on the awesome reviewers' comments, I have added the following features:


- You can now revisit any previous level by a sliding menu.
- The game now automatically saves your progress.
- You can delete a cube by right-clicking on it. It will be added back to your stock.

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hard to understand at the start but when you get it you really enjoy yourself great puzzle game it's very hard to beat but you got to not give up and keep trying the game needs lots and lots of paitence. do recommend.

What I really like about this game is I actually found myself getting better as it went along. Once I figured out what the process really was about, it some finagling of the pieces before I really understood how it worked, and then some practice to get good enough to win the game. I found Level 38 to be the toughest.

A few points:

I agree with plasmarift about needing a level select. There where quite a few times when I *almost* understood how I had solved a level, but I wanted go back and play with it some more just to be sure. It was frustrating moving to more and more difficult levels without the confidence to certain I know how to proceed. On the other, that's a lot like life... we muddle through events learning what we can and do our best to keep going, but we can't go back and try again. By the time I had finished the game, I was wondering if the level select might would be a good idea, or if it would actually strip the game of something unique. As it is, the game has some replayability, because now I want to redo some of the levels with a complete understanding of the game.I also helps that there are certainly multiple options for solving levels. A lot of different placement strategies and usage of the block abilities.

Either, way, if no level select, I would definitely add an autosave with a title screen option to continue of erase progress. It stinks to force people to start the game over if they require more than just one session to play.

I also agree that it was an unnecessary pain having to select the same piece over and over again. I recommend that it remains selected until the player chooses a different piece.

Regarding the "undo" button, I think you should add it. You can restart the level as many times as you want, so what does keeping us from redoing a move take away from the game? It's mathematical, but it also invites experimentation.

I found the last level satisfying, but the counter only goes up to 98 instead of 99. Not sure if that was intentional.

Navaak responds:

Thank you so much for taking the time both to play the game and review it! Your suggestions are correct, I am afraid, and maybe I should include them at some point. I see many people have had the same problems.

The counter is intentional. It goes up to 98, because you are the one :)

After playing enough games that over explain themselves or playing a simple game that doesn't explain enough when they could, I found your game intriguing, annoying, and a little bit refreshing (don't take the annoying comment as a negative though. Annoying isn't always bad, especially when trying to figure something tough out).

Your game is like a new toy a child is given; the player is tasked with figuring out how it works and what is the extent of what it can do. I'd like to play more of it, but there are a few things I'd like to suggest for the game.
- You can get through the first few levels without paying attention to what's going on so by the time you realize this game is becoming tougher, you've already advanced beyond the introduction with no way back without restarting the game. Perhaps add a level select option.
- I wish that when the player selects a block that it would remain selected after putting one down so that the player wouldn't have to go back to the block menu on the left each time to reselect it OR you could make it so the number keys could switch between the different blocks.

Good job on creating the game and I wish you luck in your future endeavors.

Navaak responds:

Thank you very much for the very helpful review! It is extremely satisfying to see people enjoying the game, and the feel it should convey :)

I agree with all your suggestions, and to be honest I thought about them during development, but part laziness, part hastiness, I never included them. Perhaps I will do so now, or in a future version.

i saw this game and tried it. and it was pretty good! it took me awhile to under stand the help button and even that leaves a few things out like how much the blocks are worth each and i find you should add some words to help people under stand better. but other than that, great game!

Navaak responds:

Thank you for your kind words! Yes, you are right about the unclear instructions. Part of the challenge was making a game without using any form of written words, but I should have at least included better non-verbal communication methods.

I also find not knowing how to do anything it wants me to extremely annoying. "Guess until you win, and you also have to click over and over and over and over and over to do it" just sucks. Instructions or die.

Credits & Info

Views
2,094
Faves:
2
Votes
103
Score
2.62 / 5.00

Uploaded
Nov 8, 2017
2:19 PM EST