thats my life
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thats my life
It's an interesting idea but I don't really understand how to play it? The shopping list said to buy clothing and I clicked on all the clothing racks in the store and nothing was happening, I was only able to actually pick something up once in the food section
I don't really know how to review this kind of game but uh, you made me not rage when I died with those good selection of music...
Assets are nice (one of the sprites looks like Professor Snape so that's an added bonus) but the gameplay I find odd. There are a couple of z-axis mistakes here and there which can be easily fixed by having critters have lower z-axis while they are higher on the y. I'm overlooking that.
There is one thing I'm not willing to overlook though. The gameplay forces a Shop-Hide-Shop mechanic which is cool enough since you even provided hiding spots (dressing rooms) for the character to recuperate and get that meter down; however I'm assuming you're comparing sprite proximity when determining if the panic meter increases right? This now causes a gameplay problem where, even if the view of critters to dressing rooms are obscured, you're still taking damage. I think switching to a line-of-sight behavior for all critters fixes this but considering the amount of critters currently on screen, I would propose to turn on that behavior only when critters are visible in the screen.
Also I don't know if I've checked an item off the box; I'm interacting with all the random coins hoping to get those items.
The game is a very new and interesting concept. However, it needs some improvements to become even better.
-The character moves much too slow and can't run in a desperate situation. Perhaps a sprint button?
-You should be able to wash your face in the bathroom and hide in the bathroom stall to help calm the anxiety faster.
-The crowds should lessen a bit more over time like in a real life store.
Otherwise, great work!