I don't know why the title and description of this game takes pride in this being an endless game. Games with levels and endings are generally better. Most games are endless just because their developer didn't invest time in making levels and an ending. Why are games with levels and an ending better? Well because they provide some challenge for players and some goal to strive to. If the game doesn't has an ending it at least should have some achievements and medals to unlock or a public high-score table, so players could choose results of other players as goals to achieve ans surpass.
This game has good retro graphics and retro sounds and runs well, the programming behind looks solid. 2 stars for that. The gameplay is the classic formula proven to work in thousands of similar games. + 1 star. No bonuses for originality and some new elements, because this is just same old stuff in a better packaging then most. No additional stars for highcores, story, levels intro or outro because these things are not there. Result: 3 stars.
I like me some Arkanoid, well done.
The only thing that bugs me is that the balls has a tendency to enter this side-moving "pattern" where it bounces from left to right and it takes a year for it to go up or come down. Also when it finally comes down there is a huge chance that you cannot alter it's course so you just gonna send it back the same angle it came...it is a nightmare.
Sry I can't explain it better.
pretty cool. brings back memories
Oh yeah pico 8 best fake console ever :D
I really like the work on the pixels and it plays out pretty nicely. Since you're remaking old games, is there any chance you'll remake the first Zelda game someday even though it's different from arcade-style games?