A good fishy game. I like the music, the graphics and the overall play. One thing I'd like to see is some better AI on the other pollywogs. Like if you swim in front of a big one they turn to you to try to eat you, maybe follow for a bit until the catch you or move on. I think that would add a nice element.
As said before, there REALLY needs to be some way to tell what you can and can't eat. Turn edible pollywogs a different color, or at the VERY LEAST make size differences more noticeable.
Also, this game seems very slow and sparse. Moving around feels like you're swimming in molasses, and it seems to take a while before you come across any noticeably smaller pollywogs, which tend to spawn right in front of a big pollywog, giving you no chance to get near it.
Other than that, the game is pretty good. "Fish-eats-fish" games are a guilty pleasure of mine, and while the graphics are minimalistic, they're nice to look at and don't burn my eyes. All you need to do is make edibles more noticeable, increase the speed, and fix the spawn rate, and this would get a 5 star.
RatsLaugh: "Only issue I had was it's hard to tell the different sizes, what I can eat and what I can't. Should make each size a different color or something."
Make the Pallies larger than u red outline. Once they turn edible, turn them green or blue. Food is love, food is life.
Author: "The Pollywog isn’t about reaching a high score, or about buying weapon upgrades. It’s about relaxing and exploring a beautiful world."
Good concept. I would improve it by doing the following: Put your Polly´s position into some kind of global coordinate system. Can probably be done easy by using "distance traveled up/down/left/right". Now, depending on the distance traveled, let a different image of the sea slide in the background (use pictures with few color, so it won´t be too distracting). Once the player reaches a position that lets the picture appear approximately in the center of the screen, he could earn a medal or a "map exploration" percentage. This is for the long term play ;)
About the animation, I would recommend putting more work on the "turning" animation of the character. It looks a bit like a windmill when making fast curves, it doesn´t look "fluid", especially when you become larger.
This game is related to the game Fishy - also on newgrounds - a lot, nice idea
Another game like Shark Shark and it's derivatives. Nice smooth line-art graphics, chill music, good sound effects.
Only issue I had was it's hard to tell the different sizes, what I can eat and what I can't. Should make each size a different color or something.
It's basically Agar.io with another skin. The mechanics of having to absorb a minimum of other "blobs" before growing into a bigger "blob" is a little unsettling. But the gameplay is a little better than the original Agar.io.