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This game was concepted and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

In "Sprocket", you take control of a robot named Sprocket. He has been rebooted only to find that the factory where he used to work has been abandoned and frozen over. Determined for answers he must navigate through a series of rooms by solving puzzle block mechanics. Each room is locked by a door that only opens when the corresponding switch is pressed. Sprocket manned only with his ability to push, must interact with ice blocks to move them onto the door switch. As he gets deeper into the factory, the puzzle complexity increases.

Andy Sze. Scripting, Designer.
Aaron Grundy. 3D Modeler, Level Design.
Ruby Lu. Concept Artist, UI.
Ruoxuan Ying. UI Design, VFX.
Daniel Helling. Audio.

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Very good sliding puzzle, but seems like I've encountered some glitches. On some of the levels, if something, block or bot, passes over a weighted panel at any point, but DOESN'T stay on it, such as if it slides past, then the block doesn't activate when something is put upon it, preventing progress absolutely.

Playing on Google Chrome.

The movement infuriates me - it feels too floaty unless I tap it continually to travel by one tile at a time. I can't even enter through the door.

The buttons could be slightly different in appearance depending if the button opens a door or does something else.

The puzzles seem to be too easy or too tedious to execute like in stage 1-5. The solution is obvious but if you mess up in one place you have to redo all of it again. Maybe it wouldn't be so tedious to do if the movement was better. Or if there was an undo button for the last step at least.

The game is decent. If there were more interesting levels and the movement wasn't as annoying as it is now, I'd gladly play it.

Yingruoxuan1992 responds:

thanks for playing.

I personally didn't find any bugs and was able to complete it. I would love to see this game continued and put on steam/gog/phone-mobile. It's got a great simplicity to it as far as controls and plenty of applications for complex puzzles, that added with some fire/water ect level aesthetics and you got a damn fine game. Thanks for sharing the game was fun ;D

Yingruoxuan1992 responds:

thank you!

I agree with SimonGhoul - on level 2 if the robot stands on the button then the door opens properly and closes as soon as he moves off, but if you slide the ice block onto the button then it makes the sound as if the door is opening but the graphics don't trigger and you can't actually walk through the door to the next level. Using Chrome on Windows. Graphics are amazing and sound is great, but that means nothing if I can't play past the second level.

fun but seems verry buggy

Credits & Info

3.38 / 5.00

Mar 23, 2017
5:23 PM EDT
Puzzles - Sliding
  • Daily 3rd Place March 25, 2017