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LPF 2.0 - Glock 17 remake

December 22, 2016 –
January 6, 2019
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

FUN FACT: I had to dead reckon my way through the sound design of this game because I could not get the sound to work on my computer at the time. I am lucky that all of the sounds in this game are correct!

Just a remake of my old Glock 17 LPF in 2.0 edition! I thought this one of all the others needed more work.

I'll let you decide what music to use!

If you notice the magazine wobbling around in the gun, that's not a programming error, that's just the result of a slow screen refresh rate.

-Click the mag to insert it
-Click the slide to chamber a round
-Click the trigger to fire
-Click the small button between the trigger and thumb rest to eject mag
-Click the ammo box to reload mag
-Click the button between the slide and thumb rest to release slide
-Drag the anode connected to the Am-O-Man on various objects to see their bullet volume

Reviews

FIGURED OUT how to use AM-O-MAN!
Put HALF of the anode OFF the clip and
PUT HALF of the anode ON the clip to
see how much ammunition!
Thanks for LPF 2.0!

Two inaccuracies I noticed

First, when you have a round in the chamber and remove the magazine, when you fire it, the slide will not lock back.

And second, when you manually rack the slide to remove un-fired ammo with a magazine loaded, when the magazine finally does empty, the slide will lock back.

Basically its the empty magazine itself that causes the slide to lock back.

On a side note, not sure if its just me, but the anode fort he Am-O-man seems to be way off calibration, I had to hold it far above the magazine and box of ammo to see the count.

<deleted> responds:

Thanks for catching those mistakes, I will look out for them next time. I have no clue why the Am-O-Man is not working for you.

It has no music, no targets, it does not even have a menu.

RESUMEreviews:
I do not see the meaning to something like this, even so I do not want to sound like a bitch

Just let it go

-5 clicks and the game is over.
Does not have music

Even so I could say something good about the game if the game had

To arm the gun from the beginning
Put the bullets
shoot
Disarm it

But it's just putting the magazine shoot and it's over.

It's a long way from being called a game.

Something else, I've played game and where you can shoot, arm and disarm more than 150 weapons so it is not an original idea to say so.

good luck.
I hope you better for the future and see an incredible game on your part.

(As I always say if you think that my English is rude just ignore it is very bad my English maybe said the words in an aggressive way but could write them better)

Btw
2.5 / 5

<deleted> responds:

I grant pardon for your bad english. I do not make these with the intent of making people want to play it all the time. I wouldn't call it a game either, but I certainly can't put it in the movies section. I put this title under "gadgets- construction set", not "shooter- run n' gun". I just make these because they are fun to make and I just like the mechanism for guns. I like to think of making these simulators as similar to making a kinetic sculpture. They are fun to look at and even interact with, but like all art, get boring to watch after a while. The original point of this was to show that there was not a button on the gun labeled "reload" and then the button would do it all for you like some sort of sci-fi movie. The point was to show how one would realistically operate a firearm.

Speaking of music, I asked for suggestions as to which song I should implement into the sim.

I do plan to make a very large adventure game that might even use these mechanics, but that game has a long, long, long ways till release. I do not look at any of these guns as if they were my future.

Thank you so much for your informative review, the last one I got just said "VERY BAD!!!" with zero stars.

VERY BAD!

<deleted> responds:

Next time you leave a negative review, could you elaborate so one could IMPROVE on said "very bad" game?

Good work. Room for improvement but funtonal and easy to use.

Credits

Stats, Info & More

Score
3.22 / 5.00