Funny AF XD. Chose To juggle with knifes and he says it was fun... Next moment the Dialogue "Death Comes for All" and that decision of choosing the king to be sacrificed, Asking Salamander to be the king and Sending Pigeons for fight were awesome LMAO
4 star because of the unskippable intro and That 'Ambiguous time later'
Fun, but that unskippable intro...
I would have appreciated a more conclusive ending screen, telling you the result of your actions/what your legacy would be. And echoing everyone else, "ambiguous time later" screen holds for too long, and watching the text slowly crawl to completion at the beginning took too long. Would be nice to click and have it all appear so I could just read it and go forward. I think this is a fun game, but I also wish it was either a little longer or gave a greater sense of the kingdom and my relationship with the people in the palace and my subjects. I felt pretty disconnected from the decisions I was making, and while the questions were fun to ponder, I didn't get a sense of why my answers mattered, and then not having any sort of end-of-game screen kind of left me with a "so what?"
I just LOVE broadsword juggling and farting in the elevator!
This game was interesting, and the artwork was fantastic.
It's been hinted at below: the "an ambiguous amount of time later" screen stays up too long, and for seemingly random intervals. This led me to believe at several points the game was frozen. If you're loading something, put in a loading indicator, but you really shouldn't need to load anything after that large initial load time.
For such a simple decision game, it works best for the game to move quickly. While I'd like to replay it for other endings, the waiting between decisions takes too long.