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Forest-Globe

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Author Comments

*Beware, this game isn’t supported by Chrome! Try playing it on Firefox or Explorer!* There are three different game modes: Relaxing, Adventurous and Scary. Each mode with a different ambiance and design. Everything except for the music was created solely by me. If you enjoyed my game, please don't forget to rate it and leave a review!

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Beautiful game.

Feather-studios responds:

Glad you enjoyed it!

There is no objective what is a big no. I tried only Adventurous, as I shot at enemies there was no feedback whether I hit it or not. This game works but there is not much to be done inside it. Just going around to what purpose?

Feather-studios responds:

Thanks for leaving feedback!
I deliberately gave no instructions to what purpose needs to be fulfilled, you have to find out yourself! And I don't know why you didn't heard or saw the explosion when you hit an enemy with your fireball. Or why you didn't saw it's color change. I hope you will still enjoyed my game though.

This game is fantastic. I love the music and the gameplay, and the graphics are pretty interesting as well! It's a bit confusing as to what you're supposed to be doing and where you're supposed to go at first, but once you get the hang of it... it's really enjoyable!

Feather-studios responds:

I am glad you enjoyed my little game. And I am very grateful you took the time to understand the objective. I think games should leave the player in charge to explore the game and objectives.

Hey, not bad. I like that you can play in different modes and have a different experience with same assets. But despite all of that, find gold apples was a pain in the ass, especially in the spooky level. Just make a mini map or make apples more visible from the distance. By the way, flashlight in spooky mode have a ridiculous range. Make it significantly more powerful next time.

Feather-studios responds:

I know the apples are sometimes hard to find but if they aren't, it wouldn't be a search but just a errant to pick up all the apples. I tried to avoid that. The spooky level is the hardest, so the apples are hidden well and visibility is limited but maybe you are right that it is too limited.

Great concept and an excellent start to presentation. I have to say, the physics of this game escape me. I sometimes find myself sliding forward, and sometimes I come to an immediate halt. I also seem to occasionally double-jump with no prompting. I expect that once these bugs are worked out, this will be a very fun game in all modes.

Feather-studios responds:

Thanks for leaving feedback!
I never got any of these problems in the beta version.
Could you please elaborate where these problems happend?
Maybe on a slope or on a hill or something?

Credits & Info

Views
3,063
Votes
98
Score
2.49 / 5.00

Uploaded
Jul 8, 2016
5:23 AM EDT