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Tiger Castlevania 2 LCD HD

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Easily Forbidden 5 Points

defeat the forbidden zombie on easy difficulty

Mask of Last Words 5 Points

defeat camilla on easy difficulty

Strike the Stake 5 Points

whip a midpoint orb to refill hp and daggers

A Standard Curse 10 Points

defeat dracula on easy difficulty

Eager to Die 10 Points

defeat death on easy difficulty

Staunchly Forbidden 25 Points

defeat the forbidden zombie on hard difficulty

25k Club 50 Points

obtain a score of 25000 or higher

Die Hard 50 Points

defeat death on hard difficulty

Iron Mask 50 Points

defeat camilla on hard difficulty

LCD OG 50 Points

beat the game on any difficulty without losing a life

The Great Dracula's Curse 100 Points

defeat dracula on hard difficulty

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

this is my first attempt at a unity webgl game, testing out a lot of stuff at once so hopefully it won't be a disaster

still got my cv2 lcd game kicking around, played it so much that i wore out the low whip button. i tried to capture the experience as accurately as possible, though familiarity with the source material isn't required


- default controls> arrowkeys movement, z whip, x jump, enter pause
- up+whip throws a dagger which will instantly kill anything but bosses.
- once per level an orb will appear which can be whipped to restore hp and daggers, but it will only be available for a short time so don't delay :O
- some gamepads will constantly report axis information, but their controls can still be remapped if you hold the button before mouseclicking on the desired action in the options menu. if no gamepad is detected try pressing a button on it to make the browser take notice.
-chrome decided that one of my controllers should have all of the dpad tied to a single axis making it unusable. how the browser handles input seems to be beyond my control

made in unity 5.3.5f1

a year later i look back and see this no longer works on any browser. what a grim future :<
hopefully this version will endure a little longer.

switched over to the new api for medals

updated for https

broke again. no escape

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ok this is bad

lame. the last two hard medals, no death and the 25k medal doesent work. I wonder why the playtesters get them but they dont work after the release?

It's funny that you "remade" the Tiger Castlevania of all things. Honestly it's very boring. Yet, your version has much more features, and hardly resembles the legendarily horrible handheld game. I guess it's more appropriate to simply call it a sort of "Castlevania remake"

It's great that you are revving some of these games from the dead,but some of them just need to be left buried. In your quest to try to create the perfect replication, which is to recreate an experience from the past, you also bring back to life what people hated and despised about that game. For some games, there is a very good reason why you don't hear about them anymore.

While I did play Simon quest back in the day, I never played it on a tiger device. If this is any indication of what it was like, I'm glad I missed out on it. It's incredibly boring, and it fluctuates from fast to slow in frame rate, which often leads me to get hit or die by falling into a hole. The controls are a bit annoying, and backwards, feeling.

I tried playing it a couple of times, getting as far as the 2nd level, but the experience only made me angrier. This is one game that should have been left buried.

Geez, don't know why the last two reviewers are butthurt. The game works fine for me on Firefox and Chrome plus medals are working.

Overall, nice Flash version of some classic Castlevania.