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Dungeon of Gain

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The player starts the game with one of the three heroes. Going through dungeons, the

player kills monsters , exploring dungeons and lights a torch that would light them . There

he finds chests with weapons, armor and potions. Finds traps , riddles and quests. When

completed levels, the player receives a reward in the form of gold and magical crystals.

Which can be used to improve skills or discovering new heroes.

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the game are bugued, when i open inventory, in the time i come to close it i have a (loot of chest) whit giving a darkcity whit drop ot take for choice and the choice make the same thing, i lost my two crossbow and my cloth armor and after try to kill a ennemy i have got a chain mail armor appeared of nothing for no reason =/

This is an average RPG. The Equipment set up is confusing. The controls need work and the enemy stand there while be attacked. Fix the bugs, and add polish to make this game much better.

How do you open the large chests? Do you need a key? Where do you get them? What is the purpose of lighting the torches? I would prefer it if the hero would move more quickly.

it need veery upgrade

It needs work. That's about it. It's interface is wonky, the combat is mediocre at best (The enemies don't move towards me while I shoot them down, how's that supposed to work?), the movement and interactions are overall very, very poor, and for such a huge HUD one would expect to actually notice what's going on in the game - the "failed" messages when it came to lockpicking only appeared a long while after, leaving me completely clueless as to what to do.
0/10 would rather play Dwarf Fortress, when it comes to these terms.

This being said, I'm still giving you 2.5 stars for a very simple reason. It has plenty of potential, and the concept, although nothing new, is good. I firmly believe that this game could be one of the games honourably featured daily, if only you'd spend some time on it, polished the edges and made it work the way it's intended to.

Credits & Info

2.60 / 5.00

Dec 17, 2015
11:12 AM EST