This is pretty good, but the item placement seems a bit weird but then again, stuff like that isn't that strange for your games. The strangest thing to me would be the puzzles for the keys though. For example, why would a key to a dressing room be kept safe in a box that requires a password that whose components correspond with shirts which have the same symbols on the box and worn out letters? That along with the puzzle for the second key (which involves smoke, lights, glasses, and other things just to access a trapdoor) seems very convoluted for me. Also, why can't we get the screwdriver by pushing it away with the knife/a drumstick or just tilt the cage up on one side and let the screwdriver fall out? The way to get to it is just elaborate when a simpler solution could've been thought out. Asides from that, the story seems good (asides from not finding out who knocked the protagonist out), the visuals are pretty nice, and the music is easy to listen to. Nice job!