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eat the poison 4/2: the inverted stomac

rated 2.36 / 5 stars
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Credits & Info

Oct 30, 2015 | 10:12 PM EDT

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Author Comments

pp ii

uuu eee uwjfaaioq



Rated 4 / 5 stars

WTF did I just play? This is too thought out to be crap and too crappy to be good. Had to go through it a few times to see if there was something I wasn't getting but it's just pure chaos in a flash game with random bits of philosophy 101. I kinda like it :) 3/5 vote, 4/5 star.

newgroundsHatesMe responds:

"too thought out to be crap and too crappy to be good" that is a good description, i guess, i did try to make some things very deliberate, other things i was just screwing around. i did spend a good deal of time doing it, mostly for myself, but glad you appreciated that to some extent


Rated 5 / 5 stars

I cant even word o_O. Pure insanity my friend. Hands down the most Bizarre game I have ever played in my life.

newgroundsHatesMe responds:

glad you enjoyed it
there are many much weirder games, though, like this one
the website showcases many other strange things


Rated 2 / 5 stars

Ok multiple problem here the changing layout is super weird. And There too much randomness here and your art work is like a finger painting while this is a game about a life and how you see it.

This is actully kinda lame but I like the randomness of it. Have you consider using contruct two its a platform game engine and I feel like you could use it here and do alot more stuff with it such as jumping shooting and perhap an inventory. dont get me wrong i love adventure type it just I have no idea what is going on. A brief explanation and a clear goal. To why am i adventuring here what is the purpose of this game.

I see alot of potential in this game but I see that you are using some old program and I have to ask why did you include Down and UP if you arent going to allow us to use it. And why is the on click space base on the X and Y Coors.

2 star because its original and you have good taste in music.

newgroundsHatesMe responds:

i have made platform games with stencyl, stencyl is probably about the same for making platform games, it was last updated a month ago. I didn't do that here because that wasn't what i wanted. I am making another platform game now. the carrying of one object served as enough of an inventory for me.

about having a clear goal, i don't think that's really is what makes games appealing. I like games with clear goals, but i also like games that have no clear goal, those were the ones i was most inspired by initially, like Knytt Stories, mateusz skutnik's daymare town games, Nekra Psaria and An Untitled Story. I think it's less about goals and more about how the game guides your perception. But appealing to other people isn't my primary goal, so i don't know if i really want to think about that too much.

The one thing i completely agree with you on is including all 4 arrow keys when only 2 were used, i don't mean to be confusing about the controls like that. Clicking space would be based on the x and y coordinates because it doesn't make sense that you can interact with something when you're far away from it. I made the music, btw.

Thanks for the lengthy comment, it stimulated me to think about why i do this stuff and all the little details.


Rated 0 / 5 stars

Sorry but its really bad

newgroundsHatesMe responds:

ok, toodles


Rated 3.5 / 5 stars

A little clunky, but I like the aesthetic and the story flows.

newgroundsHatesMe responds:

i try to get the general idea and weird details i like more than specific details of the feel, but it definitely is nicer when stuff doesn't feel overtly clunky, so i'll probably try to improve on that, thanks