this is a little bit much. i think it probably seems a lot easier to play given that you've designed it, but it's still really difficult to get the hang of. the perspecive changes too drasitcally when i hit left or right and when i see a turn i want to take but it's a few steps away, it's nearly impossible to tell whether ive entered the right hall or not. honestly i think this would be fine if you added even the tiniest bit of animation, but as of now it's just confusing and without being able to discern where ive gone/ take the same path back due to the poor graphics, i find it to be p. much just a shot in the dark whether i'd win or not. how am i supposed to respond to an ominous presence or a sense of dread when i feel like i dont even have any control over which direction i move in the first place? i played through it a few times, found the crossbow but died so much that it wasnt enjoyable even in the slightest.
the x/e/o thing is kinda iffy. it's just adding to the issue of the game having like 0 user friendliness.
overall i feel like this could be a good game if it were just more smooth and playable