Too many bugs turn a decent game into a frustration. I turned this 7/10 to a 5.
Decent graphics, nice music. Mute buttons.
Interesting puzzle gameplay. Adds to the difficulty that you need line-of-sight to drop objects.
That line-of-sight rule isn't explained. In fact there's no instructions bar movement and basic pickup.
Controls are sticky. I got stuch on level 2 because Jey wouldn't jump high enough. I think you need to be looking the right way (with the mouse). The gravity is a little off too. It's hard to jump up but Jey falls slowly.
You have to manually restart levels if you die.
Wood doesn't burn in lava. Should have used metal or something.
Story doesn't exist in-game and doesn't make much sense in the description. Why is Jey collecting blue diamonds? To fix his ship somehow or is he just greedy?
Now that I think about it, why doesn't Jey use his gun on the diamonds? Or the enemies? Game logic, obviously but the author could say the gun doesn't work on organics.
Levels get easy once you figure out plants don't kill you just the seeds and you can carry a box with you at all times.
Why is the menu icon a cog, typically used for options?
At one point, the game didn't register I passed 2 levels.
After level 20, passed: wall of colour. Refresh. 2 levels gone again. I think you're not supposed to hit the space button.
Bad hitstate in credits back button.