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Shout out to @travsaus for megaphone tankman!

~The Bounty~

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2 OF VIOLET 5 Points

Mastered Purple Gun

3 OF RED 10 Points

Got The Red Gun

4 OF BLUE 10 Points

Got The Blue Gun

5 OF GREEN 25 Points

Got The Green Gun

6 OF GOLD 25 Points

Got The Gold Gun


Got 50 Kills


Got The Bullet Chain


Claimed A Dead Bounty


Got 100 Kills


Captured The Bounty Alive

QUAD DAMAGE 100 Points

Got the Highest damage Mod

Author Comments

You're a bounty hunter closing in on a bounty who got an inflected bullet wound when he tried to get the drop on you a few minutes ago. He's now making a run for it into the desert. Follow the blood trail from his wounds to find him while evading the desert monsters. It would be worth your while to catch him before he bleeds out.

* Read the GAME PLAY Menu for instructions on how to play

* Flash tween class has a few problems. If the buttons do not tween in while you're in a menu screen click the refresh button to the bottom left.

* I am still new to AS3 so you might come across some glitches and bugs along the way. Please update me if so.

Hope you guys enjoy.

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Colours all look too similar, and no movement while reloading is really painful

Game functions so that's why there are a couple stars, but otherwise two main gripes for playing it primarily. The color scheme needs to be something other than pastells, pastelle purple and pink and all start looking the same for finding the right gun. The most difficulty in this though is the fact that you stand perfectly motionless to reload which is a major downside for skill over luck.

very lazy and sluggish repetitive game that lags a little. did you make any original audio? haha. whats that i hear....perfect dark,streets of rage,aladdin,mortal kombat etc haha

I would like this game more, but one thing makes me not: the method of selecting guns.
1. I sometimes have a feeling that I am changing one gun to the same gun or the same looking gun;
2. They should differ more (if these are different guns) in the menu (or add some colour indicators?), so the player could remember - ahh, this one is for killing reds, this is for blues, for purples... not being forced to try all the guns every single time;
3. It would be also good to have hot keys for the guns selection, like in FPS, from numbers 1 to 5 for all of the gun types.

I enjoyed it at first but I cant damage the red guys at all (I tried to use my other gun too).I would have played more if the red guy would just die.