i don't see any key to make me jump...
yeah, you jump by dancing.
this is a mess, i made this when i was just starting out and it is really not all that great.
or worth your time ^^
if you want i can pm you a link to the better version of this game (its unpublished bc i want to make a better version of it in the future)
The controls are handicped of the versatility they require, and the blend of dance with battle is only good if your game is intended for comedic purposes, which is not specified so the player will think it is an usual platformer and will ragequit.
this was really cool, and a great and original concept!!!~ i really liked it!~ the controls do take some getting used to, and im not that good at platformers so i guess it was a little challenging for me especially, but it was really fun, and the little wizard is so cute!
i think that if you wanted to start over from scratch you could, but this version is enjoyable too, just could be improved with a few features. perhaps include more rpg elements, like more interesting monsters than blocks (or maybe magic sparkly or glowing boxes, sticking with the whimsical dancing wizard theme), and also id love to see power ups -- that would not only be very helpful on a gameplay level, but entertaining to see what power ups you would include. maybe potion ingredients you collect, and once you have all of them you can do something really cool? or just different ingredients in general that do different things. what about something silly like a bottle of hot sauce that lets your fire shooter things be more powerful?
also, everyone loves medals, it makes you feel accomplished and proud and makes you want to keep playing so you can earn more medals. maybe have a few medals for finding the secret spells that were being discussed earlier, or maybe for passing a certain level?
one thing i enjoyed while playing a game once was that they gave you a medal for dying five times in a row (which i got...), maybe shout out to the beginner wizards out there?
ive never made a game before, i just play a lot of them (mostly rpgs with fps elements, or just rpgs), so i dont really have a qualifications on my feedback, but i hope i could help!!!~ <3
woah, thats a lot of input, thanks for taking the time to help me out!
I have already started reworking my game and have implemented some RPG elements (though not in the way you would think ^^).
I also plan to give the game LESS monsters and focus more on all the new transporting and movement spells I am creating now, so that the final game should be some sort of kombo plattformer.
I do not like medals/achievements. i feel like secrets in the game should be satisfying from alone, achievements are to much of a carrot in front of your nose for me.
please upload finished games...this isn't a website for demos.
I know, i actually read all the rules :)
I am fine with my games getting banned, I am really only asking some gaming pros (you guys) for feedback, since I am currently far away from all my rl friends and cant actually show the my game and get feedback from them.
so sry for putting demos on your website, but tbh, I have seen many games under judgement that are way worse and which required way less time and effort than the demo i submitted.
Love the idea! :D
The controls took a little time to get used to but it was worth it.
I think you're on the right track, you have a lot of things you could do from here: aiming buttons to open/close a door/trap..., 2x jump spell could be a high jump? (even 3x?)
Maybe also ability to stop in midair to cast an other spell? Learn new spells as we progress? (spell to make platforms/walls?)
I would imagine bigger levels with checkpoints an all.. cos I enjoyed it, so want more :p
+The dancing wizard in pink is cute.
Your idea is original + has a lot of potential. I really hope you keep it up.
I'll be looking forward to see what this becomes! GL! :)