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Call of Sword

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Family man 5 Points

Find uncle

First Battle 5 Points

Meet the Thug

Abbey Road 10 Points

Find Abbey

Butcher 10 Points

Kill 20 Thugs

Gunslinger 10 Points

Kill 10 enemies by pistol

Master 10 Points

X20 combo!

Bullet time 25 Points

Meet the Gun Thug

Dodger 25 Points

Kill 15 Gun Thugs

Ragged dynasty 25 Points

Defeat the Gentleman

Toughie 25 Points

Kill 15 Hummers

Tremors 25 Points

Meet the Hummer

Truth 25 Points

Find the Keeper

Savior? 50 Points

Finish the game

Searcher 50 Points

Find all secrets

Idealist 100 Points

Complete with all A+

Technician 100 Points

Defeat the Robot

Author Comments

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Call of Sword is an action-platformer. Run, fight, overcome obstacles.

The story of the dying planet is shown to you.
It’s saving is in your hands, but is everything so simple?
In this world there is nothing black or white, heroes or evil, but your choice has never been so difficult…

Unique World

Interesting Story

Challenging Gameplay

Intense Fight

2 Bosses

Dangerous traps

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loading takes a wile but its good

This is definitely one of the best games I have played on newgrounds. (in my opinion)
The grapnel is a great concept. More lives as you go through, different enemies, different obstacles, boss fights, a pistol. Great game

good game too bad I suck at it! lol

The game is good but the mechanics of the jumps are really very bad, I'm sorry but it's very frustrating

In spite of the lack-luster mechanics, this game manage to be pretty etertaining. From the very beginning the story does feel interesting, like there is indeed something going on , the story kinda reminds me one of them 80s scifi movies but can't remeber which one exactly.
Now when it comes to the gameplay, it feels like you got ambitious but hit below the mark, the sword fighting needs polishing, some well thought rules that would make it a more engaging rather than a chore that one will skip when the opportunity arises.
At the top of my head blocking feels too gratuitus, this fighting mechanics would benefice if there was some sort of counterattack move, but thats my humble opinion. The gun one gets after defeatingthe first boss, it is so weak, there is little point to it, it could be more powerful but the ammunition could be scarse in order to force players to judge better when to use it. the grapling hook(?) I know this is not Bionic Commando, but this mechanic was a headache. The grapling hook did not seem work when needed, and it isn't quite clear at which distance one have to be from those "nodes" in order to use it.

All in all , it is a good game, and I would encourage you to come back after a while and revise it, polish it more, you might be surprised of details that you missed or the new cool feature you might come up.