"Nothing here yet! Sometimes you got to dig a little deeper to discover the ruins!"
"Uh oh! You just dug without exploring the previous area and destroyed some ruins!"
Are you kidding me?
Seriously though, it's a fine game and all, but why not let us customize the stats of our crew from the start? It would certainly be better than pressing "randomize" back to back for 10 minutes looking for your ideal composition. Furthermore, there's a great disparity between your level of use of different skills in the game. I was told in the instruction screen that I ought to have each character specialize in something different, yet cataloging and managing people (charisma) were used FAR FAR FAR less often than simply digging and exploring, which sucked for me because, look at that, being unable to customize, the only people with high strength and perception were the two SPECIALISTS, and once their job was done, my other two guys, with near max energy and absolute shit stats in perception and strength, had nothing to do. I couldn't trust them to explore for they might miss something and I couldn't trust them to dig for they might break something, so I was relegated to setting them to exploring the same spots or pulling up weeds or doing guard-duty, each of which was unnecessary for the amount I had them do, and each of which seriously hampered my progress in-game.