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This game was made in 72 hours for Ludum Dare 33

Follow the story of two siamese twins who work at freak show. During the day they complete challenges to amuse the public, but nothing is never that simple. You'll discover how different these sisters are over their late-night conversations.

-Arrow keys to move around (there's no jumping here)
-X to interact
-Z to split the sisters and swtich control
-F to examine the level
-V toggles fullscreen
-R resets the level

edU.Verz: Design and Art
Ludipe: Design and Code
Jonroru: Artist
Celer: Music and sfx


Felicidades!! Un juego realmente impresionante para hacerlo en 72 horas! La ambientacio, diseños y puzzles todo encaja perfectamente. Como critica constructiva estaría bien que los controles aparecieran en el juego, pero bueno, en la descripción esta bien clarito. Pasote!

Minor bugs but to be expected in such short time frame. Amazing work, love the stylization, music, story, gameplay, puzzles... I only busted you half a star because it's SO GODDAMN DEPRESSING!!! I mean, seriously, I can more than get into games and stories with such a grim premise but damnit I was just perusing nutty, stupid, and amusing games then BAM!!! Here's a fucking truckload of feels right to your FACE.

Seriously, great work though.

P.S. You lied in your instructions... there totally was jumping that occurred...

Now THAT was creepy. And, to me, the game lasted exactly the right amount of time.

Wow, great job! Super concept. Creepy art, creepy music. That "dark carnival" motif keeps everything disturbingly off-kilter. I actually enjoyed the character animations and the models. Twisted.

I didn't have much trouble figuring out that the sisters could split and then rejoin, but you might want to add that into the tutorial. The mechanics here are actually a bit complex.

I was surprised that the puzzles never became super tough, but it is a short-term project. My only real complaints are that the pessimistic sister moves too slow, even though it fits her character, and that the game eventually becomes tedious. Part of that is because of the inability to jump or walk off ledges, causing the characters to have to walk up and down ladders repeatedly, but I understand that its part of the gameplay (jumps and edge-falling would make the game meaningless). It ends fast enough that it never really becomes an issue.

In the previous reviews, there's some dissatisfaction with the ending, but I think I get it. You're saying, "And the story went on and on, and the show went on and on... and only one thing could end it."

This would be a great full game. I wonder if there's some variations you could add to keep it interesting after 4 or 5 levels?

Wow... A puzzle challenge, story and atmosphere with music and nice graphics. This is an amazingly complete creation for a 72h creation.

The 1st time I played I didn't know what the goal was so I moved around randomly and encountered a bug that froze the game. Reloaded: 2nd time around, I knew what I had to do and managed to play 3 puzzles but it seems to have frozen again or the story isn't finished. (I see the siamese fall down and then nothing... nothing is happening.)

I think if I knew this was a puzzle (find-make the path to reach the stage) it would have helped me guess what to do the 1st time and maybe avoid the 'freeze+reload'.

Anyway, apart those freezing moments: GJ! :)

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Credits & Info

3.13 / 5.00

Aug 24, 2015
9:52 PM EDT
Puzzles - Sliding