I absolutely love this! Occasionally it gets a bit annoying that you have to reply the entire level if you die but I understand the idea behind it. Nice smooth controls (though shoot being D feels a bit weird to me. It'd be so much easier with Z imo) and great animation+art. Looking forward to the updates!
Thanks! I'm glad you enjoyed it!
The consensus in the replies seems to be that continues and checkpoints would be a good idea, so I'll be implementing them in the next update!
die on boss (because it has a stupid amount of health) and... u start whole game over.
Sorry you're not a fan of it. I wanted Lune to be a Megaman-like with a throwback difficulty ala NES. Perhaps I'll add continues for those that can't handle it. ;)
Still so impressed at the rope snakes death animation! A few of the spikey spiders get stuck in the wrong spots sometimes but everything functions well, can't wait to haunt ALL the dreams!
When I try to tell the spiders to stop doing rude things like that they just hiss that I'm not their REAL dad.
Not a bad start. Ascetically, it reminds of games like Buggerman. Hit boxes need some work- at times I'd shoot the bunnies and the bullets would pass through them. Not a fan of the non hittable spider spike things either. Again though... good start.
Yeah, there's that one bunny in the beginning where you see the first bead-snake that won't get hit if you jump and shoot for some reason. Still trying to work that one out. Thanks for the review!
I agree that a checkpoint would be very useful, but I liked the game, it's fluid, it has potential and it is an original idea; the "good charms"being the evil ones in the ghost's perspective and the idea of the dreamcatcher as the boss. Also I don't think you're wasting other's time, the title specifically says "alpha" so the ones who decide to play it are aware that the game is not completed, good job (:
Thanks for the encouraging words! They mean a lot! I'm glad you like it!