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Atom Amateur 5 Points

Expand 25 Atoms

Power Play 5 Points

Purchase one upgrade

Twinkle, Twinkle, Little Star 5 Points

Collect 3 Stars

Up And Running 10 Points

Complete Level 5

Almost There 25 Points

Complete Level 10

Atom Adept 25 Points

Expand 500 Atoms

Developer Love 25 Points

Visit our site

Even Spread 25 Points

Collect at least two stars on each level

Halfway House 25 Points

Collect 23 Stars

Shifting The Balance 25 Points

Max out one upgrade

Two Out Of Three Ain't Bad 25 Points

Collect two stars on a level

End Of The Line 50 Points

Complete Level 15

Harder, Better, Faster, Stronger 50 Points

Max out all upgrades

Atom Accomplished 100 Points

Expand 1000 Atoms

Starry Night 100 Points

Collect 45 Stars

Author Comments

Click anywhere in the grey area to detonate your Green Atom. Any Red Atoms coming in contact will react and expand. The more Atoms you expand the better you'll score!

But be warned Red Atoms only have a limited half-life, so act fast before they disappear!

Music by Epitaph64 (validopinion.wordpress.com)
Sound Effects by freeSFX (freesfx.co.uk)

EDIT: Wow, Daily 4th Place!! Thanks for the support everyone!

Log in / sign up to vote & review!

Hm... this game's ok, I guess. While it's framed as a skill/puzzle sort of game, the random spread of the red atoms in the game makes success a crapshoot rather than a test of reflexes. There were a few times where I was soooo close to passing a stage only for a red atom's trajectory to be beyond my cluster of detonated atoms so it dies before it can expand. The upgrade system and the star system also feel more like they're there to pad out the game rather than add anything to it.

blit-blat responds:

Oh man, now here's a blast from the past! It's not meant to be a test of reflexes, you're meant to take your time and wait for the best moment to strike, not just click as fast as you can. The upgrades are there to make the game a bit easier - try upgrading the red radius if you're they're missing your detonated cluster! :)

Feels... a bit boring. The upgrades don't seem to do very much individually, so you don't get a real sense of strategy with them, overall the game feels a bit too random(for instance, the difference between 2 stars and 3 stars can be a single atom bouncing nearly vertically somewhere close to an edge), and the levels start feeling samey pretty quickly(and in fact, several levels are identical save for the 1 and 2 star targets). Condensing the upgrades(so each time you buy an upgrade, it makes a noticeable difference) and adding some variation to the levels beyond the number of atoms(even different colours for different levels would help give some sense of advancement, I think, but adding things like obstacles or one-way walls would be great) would make this a pretty good game.

To me, excellent game!
Just needed to finish it!
Nice graphs, running, easy but cool idea, great game-achievement-medals dynamic!

blit-blat responds:

Thank you! I'm glad you enjoyed it! <3

nice music and original idea, despite not being realistic.

blit-blat responds:

Thanks! The music is by epitaph64. You should check out they're other tracks over in the Audio Portal! :)

This was amazing fun! My bf and I played over until we got 3 stars on each level. (y) It was really captivating and the music was calming (I got really frustrated at times lol). Excellent job with this. :)

blit-blat responds:

The music was done by epitaph64. Check him out:


I'm glad you both liked it! Who was the better player though, you or your bf? Maybe I should make a battle mode where you guys could compete! :P

Credits & Info

3.59 / 5.00

Jul 23, 2015
1:03 PM EDT
  • Daily 4th Place July 24, 2015