Do not destroy the main turret of the boss battle when it's not firing, will bug the game and send wave after wave of enemies, as if the boss was still alive.
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You pilot an alien ship with the ability to absorb enemy bullets and turn them into energy, which you then use for shooting and powering several buildings at your disposal.
Research alien technology to build 12 different facilities and protect the city.
SPACE: shoot
UP: take energy from a building
DOWN: give energy to a building
Super awesome tips from the Developer:
-Losing is OK, when you lose you keep your money and can build a stronger city.
-If you run out of bullets: steal energy from the shields! (up)
-If a shield runs out of energy: transfer energy to it! (down)
Version 1.4:
-substantially reduced overall difficulty
-improved lab research
Version 1.3:
-boss scourge spawn rate reduced a lot
-boss main weapon rate of fire reduced
-player basic weapon fire rate increased
-lab upgrade#3 gives 12 research
Version 1.2:
-boss EMP wave does not affect batteries anymore
-boss HP reduced by 33%
-boss scourge spawn rate reduced
-boss spawn hangars HP reduced
-updated weapons descriptions
Do not destroy the main turret of the boss battle when it's not firing, will bug the game and send wave after wave of enemies, as if the boss was still alive.
I like the game a lot with the strategy of both buildings and weapons.
But the description of the generator says that they can charge batteries.
Even if i put two generators next to one batteri, they don't charge it with energy.
this game simply said is dank
This is really well made. Cool mechanics, nice looking, love the music, the resource management works well, I could see this being a full fledged game at some point. It's a bit overwhelming at times, but a great time non the less.
Autopause is evil, autopause when you're in the menu is even worse.