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Deep Echo

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Deep Echo is an Audio Dungeon Crawler
Close your eyes and use your sonar to navigate throught the level in order to find the exit.

Made for the Accessibility Jam 2015, the game is meant to be playable by blind people. The mechanic of the sonar was inspired by a TED presentation about echolocation by Dianel Kish.

You need a gamepad with 2 joysticks to fully experience the game.
Keyboard controls: WASD to move and ARROWS for the sonar and Space to attack.

- Antoine SEMBLAT: https://twitter.com/Taldiuz
- Music by MachinimaSounds

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This was an interesting concept of a game I like that it can be for the blind but still hard I would say


hate the game, hate the voiceacting, hate the audio, hate the overlapping voices, hate the voices that are too hard to actually figure out what are saying. shit game

good game to challenge you're friends on which one can get furthest without dying! Clear 5/5

Really cool that you made a game for blind people. I sometimes think about whether I'd be able to play video games if I was blind.

While you've done a pretty good job of including lots of different sounds for different purposes, the game needs even more. The #1 most vital thing that this game needs is an audio notification when you die and respawn, preferably a voice clip. Also, different enemies need different sounds, if for no other reason than needing to know if you can kill the enemy or not. If an enemy is moving, you should be able to hear it without sonar. I know it's hard to indicate direction as though it was real life since only two audio channels are available in any typical sound system, but you gotta use the left and right channels to the best of your ability. My headphones aren't great so I can't really tell how much you've already done that. Also, the exit, doors, and keys all need different sounds. And suppose there's a vertical wall and you're going towards it diagonally and then you're sliding along it. It sounds the same whether you're just remaining still while walking into a wall or sliding along that wall. You need to be able to hear the difference. And there should be a button that checks your pockets and makes the character tell you how many keys you have. I know this sounds like a lot of sounds, but I have another suggestion. Take away the ambient noises that don't mean anything. Fire and running water that aren't there only serve to confuse the player and make this game harder than it already is. If you want background sound, just make it light music.

Pleasantly challenging. Would have liked to see some more graphics. Fun game. Good job.

Credits & Info

4.04 / 5.00

Jun 1, 2015
6:14 AM EDT