refreshed my screen 3 times...still wouldnt load, fail
:: NOTE :: Chrome has stopped supporting the Unity Player, and other plugins using the NPAPI. Please try this in another browser.
This is a 3D platformer with minimal graphics.
I've provided native builds in the case you'd rather run stand-alone rather than installing the Unity plugin for another browser. Please see below:
<Linux Build>
http://www.newgrounds.com/dump/download/696be6c4c91ef80bf1dcbd129e52db3d
<Windows Build>
http://www.newgrounds.com/dump/download/9d6bad112d8a15d4030574fae992bcb5
<Mac OS Build>
http://www.newgrounds.com/dump/download/b628ff896f0155df218a99647e8ba512
: 2nd Release Notes :
- Added a check-point to the 2nd corner in all levels.
- Reduced time loading the next level on completion.
- Added cross-hairs to HUD.
- Nurfed final jump on first level.
refreshed my screen 3 times...still wouldnt load, fail
Requires Unity Player : https://unity3d.com/webplayer
Also Chrome no longer supports this, so you can try Firefox, Safari, or IE.
This is a really good game. A little hard to control. And it is super easy to cheat your way through the levels, try limiting the invert gravity usage to once or twice a level. Also add some more levels that are harder, it took me like five minutes to complete this game.
Pretty fun! The music is background-y and doesn't dominate the experience, the particle effects in the background make it look pretty nice, its a very basic game that's still a nice experience. I did have a few issues however; for one, the font on the title screen is pretty hard to read so I had to go over it 2 or 3 times before I actually soaked in what it was saying. Secondly, I found it a bit odd that it kinda bugs out when you jump and then reverse gravity, and I think there should be a small crosshair (I think a GTA V style crosshair would do the trick nicely!) to indicate where you're actually shooting, if that doesn't make it any less minimalistic :3 nice job!
Thanks Spyperson!
Great feedback :) I was thinking of adding a cross-hairs on the HUD. I found it difficult to aim, but really wanted to release yesterday & ran out of time. Yeah - the reverse-gravity feature's been kinda difficult to make playable - could you give me suggestions how to make it better ?
Also - do you have a font you like ? This one's better than the previous one I had, but still not great :)
Kind regards,
Mr Purple