Definitely has some bugs to work out: I too experience the labeller glitch where they kept manufacturing labels but I could not sell them, also when their holding area is full, all production stops, even if there is room in the other 2 areas. They also seem to work at half the speed as the other groups, though I can't tell if that's supposed to be part of the strategy. There's not a clear differentiation between what upgrading the vehicle does and what upgrading the house does- The house lists that it increases the rate of production but it doesn't seem to be as effective as it claims. Also, for future changes, I would strongly suggest having a way to automate the selling of the cans as well.. Games like this generally are designed to be able to get to a certain point and then you can pretty much walk away as work is done and money accumulates but you can't really do this here.
It's also rather short. Glitches aside, I finished it in about half an hour and purchased all of the upgrades and everything.
All told, it wasn't a bad game, it just wasn't great in comparison to others that do the same thing.