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An unique and interesting game.
Cool, but the colors are a little hard to memorize. I would have drawn icons instead that would suggest what each lecula does. Tutorial is basic but first level is very hard. I like the concept.
It's a curious concept. I like games with spatial thinking, the color scheme is simple, and the sounds are soothing. But the difficulty is kind of a blindsided punch. Greens are easy to use -- I accepted that. Blues seemed the same as green until the first time I clicked one, snaring a few lecula (what's a lecula supposed to mean?) only to see the rest go flying out of reach. Tricky, but workable.
Reds and yellows got very serious very quickly, and I think your tutorial sends a mixed message. The first time I used red's push power, I'm pretty sure I did not get the three reds to link. Being told "Great!" felt weird when I was pretty sure I hadn't figured it out yet. And the yellows were a total surprise. I assumed they recolored everything to be the same as themselves, which I thought was awesome. When other colors showed up in-game, I thought it was random. It turns out I was wrong both times; they recolor everything to be its opposite, with red/green and blue/yellow.
I'm not saying the tutorial needed to spell out the strategies -- it doesn't need to do that. But don't say it's an instant success when it isn't one. I figured out some strategies of what colors to use early versus late, and I figured it by poking around with the physics to see what would happen. That was okay. It's trickier than it looks, and it is a very simple setup, but not impossible. (Unless a yellow nukes every copy of a color except for one. That one's frustrating.) Overall, okay.
I really enjoyed playing this! It's a nice time waster and it gets the gears moving on how to make sure you don't end up with only one lecula.