Feels like the red/yellow hover-over colors on the main menu doesn't clearly tell you which is the hover-over and which isn't, especially when one is already selected from the beginning, and pressing both left and right can select both left and right. I kept starting a level instead of getting to the manual at the start. Anyway, that minor detail disconsidered, this really was a batter of oldskool fun! Simple idea, working mechanics and AI smart enough to give you a challenge but not smart enough to really be a problem. Level variation adds to the challenge too, though it'd be cool with a local multiplayer option as well, maybe a tournament mode where you battle through all four levels, or a quicker mode with level selection. Probably not the most replayable mode considering how limited your attack strategies would be, but it'd be nice to have! Overall, good fun.
Thanks for your input Cyberdevil. your critique on the menu options is noted. Will keep an eye on this in my future games ;-) I am thinking of adding multiplayer option in future as well a level selecter. Thanks for your review.
you need to add controls and not just assume the player knows them already...it is insulting.
Euh....title screen says "arrows to move player : ctrl - fire"
So I am only assuming the player can read, that's not insulting right?
But I will make it more clear in the next update.
Things to improve: tank control is very heavy and not fun to play with, bullet ricochet with the walls is strange in some areas, the objective isn't clear (are we supposed to capture all of the flags or just one to move on?), and it gets tiresome after the second level. Try adding something new like changing environments or power-ups to make the gameplay more interesting.
thanks for your response, there are infact more levels. Just capture the flags to progress in levels. There are 4 different terains and all in all 16 levels to play with. For full details and scoring have a look at the in game manual.