Good game. Cute art, nice music. the difficulty is well balanced, last levels are challenging but you don't give up for boring (Few more levels would be ok). I love those menus you navigate in the same way than in a level.
the bad points are :
- No animations, even the fade when using a ladder is bad.
- a detail that got on my nerves: at the end of a level, you have a panel with "menu" "next level" and "restart level" and you have to use your mouse. But you don't use the mouse while playing, so it "broke the spell" each time(I'm not sure how to express it in English). I had to think back about IRL material things such as "where is my mouse". Why didn't you keep your great idea of level selection ? A tiny level whit three doors access menus of next level ...
- when you finish last level, you go back to level 1 if you click "next level". This is illogical AND unpleasant. No congratulations screen ?
Anyways I spent a good time playing this game.
Thanks for the comments! You bring up a really good point, actually. The fact is that you CAN use only the keyboard to maneuver through all of the game. All the buttons that have underlined letters mean you can press that letter to use the button (example: N for Next Level).
The fact that you didn't know that means I didn't teach it and that's failure on my part. Since this is made in an engine, I'll make sure the next game takes care of explaining this.
As far as no animations and the last level going back to the first, I was strapped for time. I wanted this released in time for Game of Thrones Season 5. The engine is certainly capable of handling animated pieces and cut scenes. :)
The knights of Caterina assemble!
I think this is a perfect game to go onto newgrounds. It has great music, it has a great difficulty curve and great gameplay! Goodjob! I do think that thei could be more animation development though.