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Are trying to get inside, or escape? You decide. Enter Eien and make your way through the strangest structures of the labyrinth.

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I loved this. What a mini-masterpiece! Keep them coming!

Pointless like Submachine, but the breathtaking beauty makes up for it. Sure, it is basically just pixel-hunting, but the atmosphere is intoxicating.

Okay, but nothing was very clear on what to do.
The first "Door?" puzzle was MUCH stranger than any of the others (That was the only spot I had to use the walkthrough, and I still don't know what they wanted there)
And as many have said, the ending was very unsatisfactory.

It's a good-ish game, it just lacks much challenge. Find the right corner to click on, nook and/or cranny and you'll find every hint and object you need. Not only that, the hints get written down FOR you, and the objects all go in pretty obvious places. The only challenge for me was understanding the puzzle for the first door, but i was just overthinking it. It's actually a lot simpler than the math problems I was trying to solve using the clue numbers, just like all the other puzzles. Once you realize that the game is just monotonous.

The game is pretty and the atmosphere is interesting, but it is not enough to make a good game.
This game cumulates two huge problems:
1st one, puzzles that aren't puzzles. You don't guess the solutions in this game, you literally just read them on walls or on pieces of paper. In a good puzzle game, the player should feel intelligent when he manages to solve a puzzle. Here I just felt as if I followed instruction without thinking, which is not at all rewarding.
2nd one, "welcome player. To continue your adventure, you'll need to gather 3 blue spheres. Oh… you only have 2 ? Well you'll just have to go all the way back from where you started to find the 3rd one, because you aren't going anywhere without it". This problem (or should I say, this cliché) is frustrating enough in classic point and click adventures, it really didn't need to be implemented in a game that empty.

To summarise: pretty game, bad core gameplay.