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Twin star

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Comet breaker 5 Points

Get hit by comet

Comet 10 Points

Reach 50% in merging

Star Child 25 Points

Finish the game

Blue Star 50 Points

Finish the game in arcade mode

Red Star 100 Points

Finish the game in heavy mode

Author Comments

Game made in 48hs for Ludum Dare. Theme was Connected Worlds. In case of bugs PM.

Two stars: red and blue are caught in eternal dance.

Now the time for them to merge has come. But evil comets want to crush into the stars and disturb the merging.

Use W/S to move closer stars closer to each other. If they are close enough you will feel gravity effects and it will be more difficult to spread them apart.

Use A/D to rotate the the stars.
Use spacebar mid-game to return to menu.

Left top corner:
Red dots show how many more comets can you take before losing.

Percent shows merging progress, once it's 100% you win.

Game modes:
Arcade - standard

Heavy - makes stars heavier, putting stars into rotation and stopping them is more difficult. Spreading stars apart when they are closer is more difficult as well
(stronger gravity effects)

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From the many good submissions for Ludum Dare I like this one the most so far. One has to be reminded: This was made in only 48 hours!

It's a fine example for the fact that a game doesn't need tons of HD graphics or a great storyline (to be honest, I found the story with starchild a little weak, but I don't really mind) if you have good, fluent game mechanics.

I was really drawn-in to the game, a bit like the two stars I had to control. And at first I thought "Why is it called heavy mode, not hard mode?" until I recognized the heavier gravitation of the stars. All in all a challenging game which I really enjoyed to play, in fact I couldn't stop till I finally get that "Red Star"-medal :)

t4upl responds:

Thanks mate