i've i got to say is this is hard past 1000 due to the speed the creeps fall at. add some thing like a upgrade systrem. i think it might work out great.
cscore | ||
---|---|---|
1. | m6wg4bxw | 2,810 |
2. | rhys510 | 2,231 |
3. | Kandonian | 2,135 |
4. | Sha8sha1 | 1,859 |
5. | HotWheels00 | 1,811 |
6. | dinex | 1,766 |
7. | udyr92 | 1,667 |
8. | Tauron12 | 1,613 |
9. | marcio2gamerbr | 1,595 |
10. | solitonmedic | 1,589 |
11. | MissFoxy93 | 1,583 |
12. | hailfire17 | 1,559 |
13. | sprintingT | 1,475 |
14. | ZulordPlays | 1,385 |
15. | gadink123123 | 1,382 |
16. | PixelRageHunter | 1,361 |
17. | Zeta115 | 1,334 |
18. | mrsincoho | 1,298 |
19. | WonderingZeus | 1,292 |
20. | duyoidance0000 | 1,286 |
Dodge the creepers falling from the sky and survive to get the highest score you can!
Arrow Keys to move around.
i've i got to say is this is hard past 1000 due to the speed the creeps fall at. add some thing like a upgrade systrem. i think it might work out great.
In the next game I'm working on there is a powerup system and a few twists to increase game replays aswell as a new TURBO feature where you set the speed of the game and start from there!
I prefer a game like this be slower and random. But I did have some fun trying to learn and remember a pattern at such speed.
After you have played it once there isn't much replay vaule, perhaps adding a shop/upgrade system might keep it interesting.
Well the next one is similar to this and has game pickups which makes things alot more interesting indeed! Also for a shop that might not be a bad idea!