This is stupid. What's so fun about killing monsters if they are not fighting back? That's boring. This game is boring. Back in middle school, I from that start, I knew it was stupid.
Click on monsters to kill them. Collect gold to hire and level up your team of heroes to defeat ever stronger monsters.
Purchase upgrades for your heroes to get more damage per second and earn as much gold as possible!
1.0e12 Patch Notes
Introducing Clans 2.0 with Patch 1.0e12! Battle the revamped Immortals for more rubies every day! The old clan system is still available as well and has been renamed Legacy Raids.
1.0e11 Patch Notes - February 28th 2018
Heroes:
* New Heroes!
Zone Scaling:
* Monsters per zone now increases by 0.1 every 500 zones (down from 1).
* Partial monsters per zone are counted as a chance of an additional monster.
Outsiders:
* Borb now grows at a rate of 12.5% per level (up from 10%).
Ancients:
* Kumawakamaru now approaches -8 monsters per zone (down from -100 monsters per zone).
Rubies:
* There is no longer a limit on the number of ruby clickables per ascension.
* Quick Ascension's hero soul reward will no longer grow past zone 1000000.
* Adds a 168 hour duration Timelapse purchasable for 50 rubies.
* Timelapse now has a minimum gold reward of an average monster farmed at highest zone this ascension.
Achievements:
* Adds achievements for acquiring 1000, 10000, and 100000 Ancient Souls.
* Adds achievements for beating zones 100000, 250000, and 1000000.
Mercenaries:
* Base rewards for gold quests now have a minimum reward of an average monster farmed at highest zone this ascension.
Skills:
* Clickstorm now provides a temporary +1 Auto Clicker (+2 when Energized) for its duration (changed from a flat +10 CPS).
* Activating a skill while idle will no longer break idle.
* Clicks from Clickstorm will still break idle.
* Golden Clicks will not benefit from idle gold since it requires clicks which break idle.
* Energized skills now have a pink glow on the action bar.
* Activating a skill while it is still active will now extend the energized state in addition to resetting the duration.
* Skill durations longer than 60 seconds are now described in terms of minutes, hours, and days in the tooltip.
* Skill tooltips now list the time remaining on an active skill.
Miscellaneous:
* Modifier toggles now set the default modifier for a tab:
* Holding a modifier key supersedes the toggle but doesn't change it.
* The xMAX hero leveling modifier now levels an even 10000 levels (changed from 9999).
* Adds a stat for Critical Click Damage to the Stats Panel.
* Adds a stat for Auto Clicks Per Second to the Stats Panel.
* Adds text to the Ancient tooltip describing the current level purchase modifiers.
* Adds text to the Ancient tooltip describing the 'V' modifier which can be used to enter a custom ancient level quantity.
* Transcension Ancient Soul counts now also include the current ascension when showing AS to be gained from transcending.
* Adds an option to toggle the 'Entering Zone' text.
* V+Click leveling now supports a decimal place on the number's base (i.e. 1.1e10).
Bugfixes:
* Fixes an issue where the language button overlapped the close button in the options menu.
* Various bugfixes.
This is stupid. What's so fun about killing monsters if they are not fighting back? That's boring. This game is boring. Back in middle school, I from that start, I knew it was stupid.
I'm surprised the guilds work in this game, especially when the game runs in newground player
The Best Clicker Game!
Gameplay - https://youtu.be/MUcVjGAwHUc
it reminds me a lot of cloudstone well the same assets and same dev y really want to play cloustone now
Can anyone HELP, please? Looking for flash game. The same graphics, the same monsters, the same background and camera, but RPG. Disappeared from everythere, like it never existed in this timeline(