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Troll's Fight

rated 3.01 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Apr 30, 2014 | 9:38 AM EDT

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Author Comments

Once upon a time there was a little troll who lived in a dark forest. He was a clever little chap and an extremely kind fellow.

He loved his garden and his hobby was constructing machines. Life was slow and Peaceful, until one day he received a letter…

The game features a cute little troll as a main hero, lots of really big guns as your weapon of choice and an abundance of different abilities that will make your little big adventure fun and unforgettable.



Rated 0 / 5 stars

This is a good game for children.


Rated 5 / 5 stars

there are going to be bugs. its impossible to fix them all


Rated 1 / 5 stars

iks ok but weres the rest of the enemy you missed like 5 guys in this game also to easy you cant die at the end fix all bugs

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Rated 2.5 / 5 stars

This game is too easy, any of the weapons other than your default upgraded to max, which is not hard to do, will allow you to clear this game easily and allows it to become boring and repetitive fast. Also the turret on the house serves little to no purpose as even when all turrets are on the house they are unable to kill even one enemy on their own.

Keep building, make more levels and more difficult challenges and possibly add some platforms or some consequence if you just decide to chill out on your house for too long.


Rated 2.5 / 5 stars

You've got a really interesting little game here. On the one hand, you've got some charming graphics, good music, and fairly straightforward gameplay. Unfortunately, you've also got a lot of things holding you back.
First is balance. The difference in power between the shotgun and the chicken launcher is pretty minimal, considering one's the cheapest weapon you buy and the other is the most expensive. Also in balance, once you get your rampaging demon buddy, guns are kind of pointless, since it kills everything, comes off cooldown in no time, and has no downsides that I could see besides losing a few gold coins from time to time. Also, the turrets on your tree house are wimpy enough to be basically useless.
Second is clarity. A few of your UI elements overlap, and the instructions in game are pretty scarce. The biggest example of this though is the upgrade shop, which seems to cycle between different types of upgrades, which would be good to know from the outset.
Finally, you've got a lot of bugs going on. The floating balloons with the gold drops have really unpredictable hitboxes that make them incredibly frustrating to hit at times. Also, climbing into your tree seems to have some issues, both in that it can make you miss the passing upgrade-merchant and also in that it doesn't seem to have any impact on your stamina regen. That's an interesting system, by the way, and I kind of like it, though it needs some tweaking. Finally, when I got the last upgrade to my tree house, the whole building just turned invisible, which is a pretty big problem.
There were a few other things, but I think I've said enough. I know this was a lot of criticism, but I just want to say again that you've got some really good elements here that could make a really fun game, but you've got a lot of issues that are getting in the way of that. Good luck with your future projects.

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